Thick Primitives, Halftone Approximation and Anti-aliasing in Computer Graphics - Prof. Da, Lab Reports of Computer Graphics

Lecture notes from cs 430/536 computer graphics i course at drexel university, discussing thick primitives, halftone approximation, and anti-aliasing techniques. It covers column replication, halftone approximation through dithering and error diffusion, and antialiasing methods such as pre-filtering and post-filtering.

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Uploaded on 08/19/2009

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CS 430/536
Computer Graphics I
Thick Primitives,
Halftone Approximation
Anti-aliasing
Week 6, Lecture 11
David Breen, William Regli and Maxim Peysakhov
Geometric and Intelligent Computing Laboratory
Department of Computer Science
Drexel University
http://gicl.cs.drexel.edu
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CS 430/

Computer Graphics I

Thick Primitives,

Halftone Approximation

Anti-aliasing

Week 6, Lecture 11 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University http://gicl.cs.drexel.edu

2 Outline

  • Drawing with Thick Primitives
  • Halftone Approximation
  • Anti-aliasing

4 Three Basic Methods

  1. Column Replication
    • Use >1 pixel per col/row
  2. Trace brush outline across 1-pixel primitive
  3. Trace two copies, t apart, and fill in 1994 Foley/VanDam/Finer/Huges/Phillips ICG

5 Column(Row) Replication

  • Idea: duplicate pixels in
    • Columns, when -1 < slope < 1
    • Rows, otherwise
  • Thickness t is from primitive’s boundaries perpendicular to its tangent
  • What happens for even t?
  • Issues when lines meet at angles, when octants merge, brightness for sloped lines, etc. 1994 Foley/VanDam/Finer/Huges/Phillips ICG

7 Halftone Approximation

  • Not all devices can display all colors
    • e.g. GIF is only 256 colors
  • Idea: With few available shades, produce illusion of many colors/shades?
  • Technique: Halftone Approximation
  • Example: How do we do greyscale with black-and-white monitors? Pics/Math courtesy of Dave Mount @ UMD-CP

8 Halftone Approximation

  • Technique: Dithering
  • Idea: create meta-pixels, grouping base pixels into 3x3s or 4x4s
  • Example: a 2x2 dither matrix for grayscale Pics/Math courtesy of Dave Mount @ UMD-CP

10 Halftone Approximation: Error Diffusion Example #

  • Problem: draw 1D line with 1/3 gray tone
  • Pixel #1: round to black, 0… error 1/
  • Pixel #2: value 1/3+1/3=2/3 , color white
  • Pixel #3: value 1/3-1/3=0, color black
  • Pixel #4: value 1/3+0= 1/3, color black
  • Color sequence: 01001001001… Pics/Math courtesy of Dave Mount @ UMD-CP

11 Halftone Approximation: Error Diffusion Example # Draw 1/3 gray line

  • Pixel: 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/
  • Error: 0 1/3 -1/3 0 1/3 -1/3 0 1/
  • FB: 0 1 0 0 1 0 0 1
  • Color sequence: 01001001001… Pics/Math courtesy of Dave Mount @ UMD-CP

13

  • Let be the shade of pixel
  • To draw we round pixel to nearest shade and set
  • Then, diffuse the errors throughout surrounding pixels, e.g. Halftone Approximation: Error Diffusion Example # Pics/Math courtesy of Dave Mount @ UMD-CP S[x + 1][y] += (7/16)  err S[x - 1][y - 1] += (3/16)  err S[x][y - 1] += (5/16)  err S[x + 1][y - 1] += (1/16)  err

14 Halftone Approximation: Error Diffusion Example # Pics courtesy of Dimitri Gusev @ Indiana

16 The Aliasing Problem

  • General problem in Analog-to-Digital conversion - When sampling, one needs to sample at a higher frequency than the analog signal - Aliasing shows up as spurious low frequencies Example: Music CDs Sampled: 44Khz Max frequency: 22Khz 1993 ACM SIGGRAPH Education Slide Set

17 The Aliasing Problem

  • General problem in Analog-to-Digital conversion - When sampling, one needs to sample at a higher frequency than the analog signal - Aliasing shows up as spurious low frequencies Example: Music CDs Sampled: 44Khz Max frequency: 22Khz 1993 ACM SIGGRAPH Education Slide Set

19 Aliasing in Computer Graphics

  • Mathematical model of image: analog
  • Screen: digital
  • Result: visual effects, jaggies, lost textures and detail 1993 ACM SIGGRAPH Education Slide Set

20 Antialiasing in use…