Understanding Angular Kinetics, Torque & Moment Arms: Anatomical Applications - Prof. M. P, Study notes of Kinesiology

An introduction to angular kinetics, focusing on the concepts of moment arms, torque, and resultant torques. Students will learn how to compute moment arms using trigonometry and understand the direction and magnitude of torque. The document also covers anatomical applications, such as determining muscle groups' activity during movement tasks and the effects of weak or fatigued muscles. Angular kinetics is essential for understanding the mechanics of joints and muscles.

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Pre 2010

Uploaded on 08/30/2009

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Torque
Objectives:
Define angular kinetics
Define and learn to compute moment arms,
torque, and resultant torques
Introduction to resultant joint torques and
anatomical torque descriptions
Questions to Think About
What anatomical and physiological factors affect
a muscle’s functional strength (i.e. ability to
control rotation) at a joint?
How can we determine which muscle groups are
most active during a movement task?
Why should a worker keep an object being lifted
close to his or her torso in the transverse plane?
How might an athlete be able to compensate for
weakness or fatigue of the semimembranosus?
What are some benefits and drawbacks of
agonist-antagonist cocontraction at a joint?
Angular Kinetics
Kinetics
The relationship between the forces acting on a
system and the motion of the system
Angular Motion (Rotation)
All points in an object or system move in a circle
about a single axis of rotation. All points move
through the same angle in the same time
Angular Kinetics
The kinetics of particles, objects, or systems
undergoing rotation
Torque (or Moment)
A force applied through the center of mass will
produce linear acceleration
A force applied at any other point produces both
linear acceleration and angular acceleration
Torque = Measure of extent to which a force will
cause angular acceleration of an object
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Torque

Objectives:•^

Define angular kinetics

-^

Define and learn to compute moment arms,torque, and resultant torques

-^

Introduction to resultant joint torques andanatomical torque descriptions

Questions to Think About

•^

What anatomical and physiological factors affecta muscle’s functional strength (

i.e.

ability to

control rotation) at a joint?

-^

How can we determine which muscle groups aremost active during a movement task?

-^

Why should a worker keep an object being liftedclose to his or her torso in the transverse plane?

-^

How might an athlete be able to compensate forweakness or fatigue of the semimembranosus?

-^

What are some benefits and drawbacks ofagonist-antagonist cocontraction at a joint?

Angular Kinetics

Kinetics •^

The relationship between the forces acting on asystem and the motion of the system Angular Motion (Rotation) •^

All points in an object or system move in a circleabout a single axis of rotation. All points movethrough the same angle in the same time Angular Kinetics •^

The kinetics of particles, objects, or systemsundergoing rotation

Torque (or Moment)

•^

A force applied through the center of mass willproduce linear acceleration

-^

A force applied at any other point produces bothlinear acceleration and angular acceleration

-^

Torque = Measure of extent to which a force willcause angular acceleration of an object

F

F

a

a

Line of Action

•^

The line of action of a force is the imaginary line thatextends from the force vector in both directions

-^

It’s the line that the force pushes or pulls along

F

line of action of F

Moment Arm

•^

Shortest distance from a force’s line of action to theaxis of rotation

-^

Moment arm is always perpendicular to the line ofaction and passes through the axis of rotation

F

axis of rotation

line of action of F

90°

moment arm

of F

Computing a Moment Arm

•^

Determined by:– Distance (d) from axis of rotation to point at which

force is applied

  • Angle (

) at which force is applied

•^

Use trigonometry to compute moment arm (

d

)⊥

F

axis of rotation

d

d

⊥^

= d sin

Moment Arm Examples

axis of rotation

F

F

d

F

F

d⊥

d

= d sin⊥

θ

θ

d

⊥^

= d sin

θ

θ d

d

d

d⊥

Resultant Joint Torque

•^

The effects of all forces acting across a joint canbe duplicated

exactly

by the combination of:

  • A resultant joint force acting at the joint center– A resultant joint torque acting about the axis of

rotation through the joint center

•^

Resultant joint force

= The vector sum of all

forces acting across a joint.

-^

Resultant joint torque

= The sum of the torques

about the joint axis due to these forces.

-^

Note: Forces that do not act across the joint (e.g.weight) are not included in the resultant jointforce or torque.

Example

Fcontact

Fhams

Facl

knee joint center

tibia

d⊥

hams

d⊥

quads d⊥

acl

Fquads

Fcontact Fresultant Fhams

Facl

Fquads

T^ resultant

T

resultant

= (F

quads

d ⊥quads

) + (F

acl

d ⊥acl

) – (F

hams

d ⊥hams

)

Use of Resultant Joint Torque

•^

Typically, joint contact force, muscle forces, ligamentforces,

etc.

cannot be determined individually

•^

We

can

compute resultant joint forces and torques

based on data measured external to the body

-^

Except near the limits of the anatomical range ofmotion, the main contributors to the resultant jointtorque are the muscles

-^

The resultant joint torque provides a simplifiedpicture of which muscle groups are most activeabout a joint

Muscle Redundancy

•^

Multiple combinations of muscle force can create thesame resultant joint torque

-^

Example:

For elbow of forearm shown below:

30°

Ft

Fcontact

Fbi

Fbr 0.25 m

0.05 m

0.025 m

FW

= 8 N

0.10 m

RJT

0

Fbr

20

10

16

Fbi

8

Fcontact

32

0

0

Ft

(^

)^

(^

)^

(^

)^

t

br

bi^

F m F m F m

RJT

Anatomical Torques

•^

Positive & negative torques depend on the spatialreference frame chosen:

-^

To avoid this, joint torques typically described bythe joint motion that occurs if the segment movesin the direction of the torque( e.g.

F

quad

produces a knee extension torque) Fquad

knee

Fquad

knee

x

y

x

y

T > 0

T < 0