Lecture 10: Transforms and Matrix Inverses, Slides of Computer Graphics

Various transforms including scaling, rotation, and translation matrices. It also explains the concept of homogeneous coordinates and their relation to 3d points and vectors. The inverse of a matrix and how it can be used to undo transformations. Exercises and solutions for matrix inverses and transposes.

Typology: Slides

2012/2013

Uploaded on 04/30/2013

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Lecture 10:
Transform 3
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Download Lecture 10: Transforms and Matrix Inverses and more Slides Computer Graphics in PDF only on Docsity!

Lecture 10:

Transform 3

 Write out the basic forms for a 2D:  Scaling matrix  Rotation matrix  Translation matrix

 Why is Translation transform affine but not linear?

 What are homogeneous coordinates?  What is the basic form of a 3D point in homogeneous coordinates?  What about a 3D vector?

Refresher

Exercise - Solution

Questions?

Matrix Inverse

Matrix Inverse

Matrix Inverse

 Is to think of an inverse as an “undo”

 For example, if A scales by a factor of 2 and rotates 135 degrees, then A-1^ will rotate by -135 degrees and scale by 0.

One Way To Think About Inverses…

Rectangle(B) (^) A*B A-1^ *B (^) A-1 (^) AB

Finding Inverse Matrices…

Inverse Rotation Matrix

Questions?

Matrix Transpose

Neat Fact about Rotation Matrix

Questions?