Ubiquitous computing, Lecture notes of Computer Science

For learning ubiquitous computing to find new technologies.

Typology: Lecture notes

2018/2019

Uploaded on 09/30/2019

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chapter 20
ubiquitous computing
and augmented
realities
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chapter 20

ubiquitous computing

and augmented

realities

ubiquitous computing and

augmented realities

  • (^) ubiquitous computing
    • (^) filling the real world with computers
  • (^) virtual and augmented reality
    • (^) making the real world in a computer!

Ubiquitous Computing

  • (^) Any computing technology that permits

human interaction away from a single

workstation

  • (^) Implications for
    • (^) Technology defining the interactive experience
    • (^) Applications or uses
    • (^) Underlying theories of interaction

Scales of devices

  • (^) Weiser proposed
    • (^) Inch
    • (^) Foot
    • (^) Yard
  • (^) Implications for device size as well as

relationship to people

Device scales

  • (^) Foot
    • (^) notebooks
    • (^) tablets
    • (^) digital paper
  • (^) Individual owns

several but not

assumed to be

always with them.

Device scales

  • (^) Yard
    • (^) electronic whiteboards
    • (^) plasma displays
    • (^) smart bulletin boards
  • (^) Buildings or

institutions own them

and lots of people

share them.

Different Inputs

Capacitive sensing on a table Sensors on a PDA

Multi-scale and distributed

output

  • (^) Screens of many sizes
    • (^) (very) small
    • (^) (very) large
  • (^) Distributed in space, but coordinated

Merging Physical and Digital

Worlds

  • (^) How can we remove

the barrier?

  • (^) Actions on physical objects have meaning electronically, and vice versa
  • (^) Output from electronic world superimposed on physical world A “digital” desk An augmented calendar

Application Themes

  • (^) Context-aware computing
    • (^) Sensed phenomena facilitate easier interaction
  • (^) Automated capture and access
    • (^) Live experiences stored for future access
  • (^) Toward continuous interaction
    • (^) Everyday activities have no clear begin-end conditions

Evaluation Challenges

  • (^) How can we adapt other HCI techiques

to apply to ubicomp settings?

  • (^) Ubicomp activities not so task-centric
  • (^) Technologies are so new, it is often hard to get long-term authentic summative evaluation
  • (^) Metric of success could be very different (playfulness, non-distraction versus efficiency)

ambient wood

  • (^) real wood! … filled with electronics
  • (^) light and moisture meters
    • (^) recorded with GPRS location
    • (^) drawn on map later
  • (^) ‘periscope’
    • (^) shows invisible things
    • (^) uses RFID
  • (^) triggered sound

virtual and augmented reality

VR - technology & experience

web, desktop and simulators

AR – mixing virtual and real