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An overview of mobile programming, focusing on android and windows platforms. It covers the basics of getting started, including downloading sdks, development environments, and creating a first app. It also discusses ui differences, phone events, and deployment processes.
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Fundamentally, it all works the same way You get the SDK for the device (Droid, Windows, Apple) You get a development account to test the application You deploy the application The APIs are different from one platform to the next
The markup is XML The code is Java with a „different‟ set of libraries I have not worked this much
I‟ll be working with 7.1 here Have not played with Windows 8
When you installed the SDK you should see the Silverlight for Windows Phone templates Note that you also need the basic Silverlight tools too And the right version
Select the Target Phone Version
And the emulator appears
The TextBlock is the equivalent to a multi-line text box The TextBox and Button and other controls work as you would expect
Note the WPF property names are much different
Create the XAML using the designer
Create the code behind
And just run as usual The app appears in an emulator
A Windows phone application is made up of pages Your first is MainPage.xaml and MainPage.cs The hardware “back” button returns to the previous page You use the NavigationService to navigate to the next page
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