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Preparing for a Design Sprint: A Comprehensive Guide - Prof. 9546, Guías, Proyectos, Investigaciones de Innovación

The steps to prepare for a Design Sprint, including pre-preparing starting points, gathering materials, and setting up the space. It also covers the importance of aligning the team on the problem to be solved and the exercises used on the first day of the sprint.

Tipo: Guías, Proyectos, Investigaciones

2019/2020

Subido el 16/01/2020

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Design sprint strategy.
Before monday
You can make running a Design Sprint ten times smoother by
pre-preparing some starting points for a few of the exercises:
The Long Term Goal
Sprint Questions (AKA "Can we" Questions)
The Map
A few Lightning Demos (super important!)
Have a prep call/catch-up with the Product Owner (or sponsor
of the sprint)
Ask about main challenges and situation (write several
HMWs during)
Tell them that this is to get things started but will change
when we get new input from the whole group
You can also start asking general questions about
customers and the target market
You can then spend no more than 2-3 hours to draw a draft
version of the Map, a draft Long Term Goal, and start looking
for some relevant Lightning Demos that you can show the team
as examples during the sprint.
As a by-product of this conversation you are already on-
boarding the person into how the sprint works!
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Design sprint strategy.

Before monday

You can make running a Design Sprint ten times smoother by pre-preparing some starting points for a few of the exercises:  The Long Term Goal  Sprint Questions (AKA "Can we" Questions)  The Map  A few Lightning Demos (super important!) Have a prep call/catch-up with the Product Owner (or sponsor of the sprint)  Ask about main challenges and situation (write several HMWs during)  Tell them that this is to get things started but will change when we get new input from the whole group  You can also start asking general questions about customers and the target market You can then spend no more than 2-3 hours to draw a draft version of the Map, a draft Long Term Goal, and start looking for some relevant Lightning Demos that you can show the team as examples during the sprint. As a by-product of this conversation you are already on- boarding the person into how the sprint works!

Materials

Must have:  Rectangular post-its (yellow)  Square Post-its (yellow)  Square Post-its (blue or pink)  Small red dots (8mm)  Large green dots (18mm)  Sharpies  Masking Tape  Scissors  Glue sticks  White A4 paper  A5 paper (or A4 cut in half)  Snacks & drinks Great to have:  Time Timer  Magic Paper  Camera  Bluetooth Speaker Space:  Separate room  Whiteboard space  Natural light

Day 1.

The 1st day is all about getting an aligned understanding on the problem/s we want to solve together. The default is usually that different people have different ideas about what we should be doing, and it's not often that we spend the time to really decide together what the problem we should focus on now. The exercises in the first day of the sprint are all about really getting the whole group to an aligned understanding of the target/direction we are all going to aim towards.

 Tell the team to start moving the HMW notes under those categories (so it's easy to read through them all one category at a time)  Give everyone 2 voting dots (decider gets 4 dots) to choose which HMWs are the most important to solve  You take the HMWs with the most dots and arrange them to the side in order of the most dots  A few things to stop your team getting stuck and stressed at the Map  Careful not to choose too large a target area in the map  Be aware when you might be focusing too much on being correct , it can cause you to lose momentum  Make sure you have breaks. Plan them but also watch the people for signs.  Don't forget to constantly refer back to the Long Term Goal and Sprint Questions  The team can lose confidence when the first few exercises are tough. A few tricks to keep them going.  Remember to show examples of lightning demos, (one obvious, one not)  Check people's concepts before they put them up to help them realise that they need to be clearer (always an issue)  Crazy eights. Be sure to keep reminding people that they don't need to have clear ideas yet  If you notice people seem stressed or low about not having any ideas after crazy eights, take a long break and let them take their material outside.

 At the end of Monday, celebrate !! Have a drink. Go out for dinner. Punctuate the day with a sense of achievement.