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GOAL:
rigorous and engaging academics, we also deliver a^ Although Minecraft: Education Edition provides holistic education social, emotional, and physical needs for our- providing instruction for the attributes. T^ students. Wehese qualities prepare our students to^ want to^ foster a distinctive set of make exceptional contributions both in school and outside of school.
COMMITTED^ CURIOUS COOPERATIVE CONSIDERATE CONFIDENT
which students must possess in order to fulfill the industry’s needs in the jobs of tomorrow. Our ever for innovation. Our students need computational-changing workforce creates a critical need thinking their educational journey, but to also meet the skills not just to solve the problems within challenges of adapting to our constantly changing workforce. PATTERN RECOGNITION^ DECOMPOSITION ABSTRACTION ALGORITHMS
relevant, and engaging units of study. The units of study will possess a conceptual lens to allow for depth and complexity to develop conceptual understanding—knowledge which transfers through time, across cultures, and across situations.
DIGITAL CITIZENSHIP PROGRAMMING IMPACTS OF COMPUTING^ CYBERSECURITY
skills, we strive for them to find a greater purpose of “why do I need to know this” or more importantly, We aim to empower students develop confidence^ “how can I use this information?”. and self community in which we live in and beyond.-efficacy into a commitment to serve the
This unit will focus on programming via MakeCode. Programming, as students will investigate the coding concepts in block-based This unit will focus on the coding mindset of being out their programming knowledge and expertise. confident, as they hone in on specific coding skills to build This unit will focus on into smaller sub-tasks to design, create, test, and debug their programs. decomposition as students will need to think methodically on how to break down task This unit will provide students with the opportunity to consider how they can utilize their new knowledge of programming to bring awareness to the community. Students can explore how coding and programming is presently being used in be innovated through coding. their school, community, and daily lives to consider what problems and/or tasks could
7 * Students will learn how to effectively use coordinate programs.s in their
Introduce the concept of coordinates in Minecraft and lead the World Landmarks unplugged activity and the Create a Compass coding activity
Students will practice utilizing programs with coordinates in the Create a Compass coding activity.
Coding with Minecraft: Coordinates Lesson A: - Introduction to Coordinates
8 * Students will learn how to effectively use coordinates in their programs.
Review the concept coordinates in Minecrafts of and difference between relative coordinates and absolute coordinates
Students will practice utilizing programs with coordinates in the Minecraft Moving Company coding activity.
Coding with Minecraft: Coordinates Lesson B: Coding- with Coordinates
9 * Students will learn how to effectively use coordinates in their programs.
Review the concepts of coordinates in Minecraft Students will utilizing programs with practice coordinates in the Auto-Farmer coding activity.
Coding with Minecraft: Coordinates Lesson C: Code- with Coordinates and Moving Objects 10 - 11 * Stu demonstrate how todents will effectively use coordinates in their programs.
Introduce and facilitate the independent coding project in Minecraft
Students will write programs using coordinates in their Independent Coding project and Minecraft Diary entry.
Coding with Minecraft: Coordinates Lesson D: Get- Creative with Coordinates
12 * Students will learn how to effectively use variables in their programs.
Introduce the variables in Minecraft concept of and lead the Slap, Clap, Slap unplugged activity and the Chicken Storm coding activity
Students will practice utilizing programs with variables in the Chicken Storm coding activity.
Coding with Minecraft: Variables A: Introduction to- Lesson Variables
13 * Students will learn how to effectively use variables in their programs.
Review the concepts of variables (number, string, Boolean, in Minecraft position)
Students will practice utilizing programs with variables in the Arrow Counter and Fall is in the Air coding activities.
Coding with Minecraft: Variables B: Coding with- Lesson Variables
14 * Students will learn how to effectively use variables in their programs.
Review the concepts of variables (number, string, Boolean, position) in Minecraft
Students will practice utilizing programs with variables in the Wordsmith coding activity.
Coding with Minecraft: Variables C: Combining- Lesson Variables
15 - 16 * Students will demonstrate how to effectively use variables in their programs.
I the independent codingntroduce and facilitate project in Minecraft
Students will write programs using variables in their Independent Coding project and Minecraft Diary entry.
Coding Minecraft: with Variables D: Get Creative- Lesson with Variables
17 * Students will learn how to effectively use conditionals in their programs.
Introduce the concept of conditionals in Minecraft and lead the Simon Says If Then Else unplugged activity and the How Old Are You? coding activity
Students will practice utilizing programs with conditionals in the How Old Are You? coding activity.
Coding with Minecraft: Condi Lesson A:tionals- Introduction to Conditionals
18 * Students will learn how to effectively use conditionals in their programs.
Review the concept and purpose of conditionals in Minecraft
Students will practice utilizing programs with conditionals in t Agent Tree Chopperhe and All Mine! coding activities.
Coding with Minecraft: Conditionals Lesson B: Coding- with Conditionals
19 - 20 * Students will demonstrate how to effectively use conditionals in their programs.
Introduce and facilitate the independent coding project in Minecraft
Students will write programs using conditionals in their Independent Coding project and Minecraft Diary entry.
Coding with Minecraft: Conditionals Lesson C: Get- Creative with Conditionals
21 * Students will learn how to effectively use functions in their programs.
Introduce the concept of functions and how to use functions in Minecraft
Students will practice and use functions in the Leap of Faith mini game coding activity.-
Coding with Minecraft: Functions A: Introduction to- Lesson Functions 22 * Students will learn how to effectively use functions in their programs.
Review the concept of functions in Minecraft Students will write programs using functions in the Zombie Pig coding activity.
Coding with Minecraft: Functions B: Coding with- Lesson Functions 23 * Students will learn how to effectively use functions in their programs.
Review the concept of functions in Minecraft Students will write programs using functions in the Lead the Burger coding activity.
Coding with Minecraft: Functions C: Building on- Lesson Functions 24 - 25 * Students will demonstrate how to effectively use functions in their programs.
Review the concept of functions in Minecraft Students will write programs using functions in their Independent Coding project and Minecraft Diary entry.
Coding with Minecraft: Functions D: Get Creative- Lesson with Functions
Coding project and Minecraft Diary entry. Creative with Arrays
37 * Students importance of will learn the artificial intelligence.
Introduce the concept of and purpose of artificial intelligence
Students will explore the concept of AI through the Paper AI unplugged activity.
Coding with Minecraft: AI- Lesson A: Introduction to Artificial Intelligence
38 * Students will learn how to effectively use artificial intelligence via the intelligent Agent in their programs.
Review the concept and purpose of artificial intelligence in Minecraft
Students will practice utilizing programs with AI in the Maze Generation coding activity.
Coding with Minecraft: AI- Lesson B: Explore Intelligent Code
39 * Students will learn how to effectively use artificial intelligence via the intelligent Agent in their programs.
Review the concept and purpose of artificial intelligence in Minecraft
Students will practice utilizing programs with AI in the Maze Pathfinding coding activity.
Coding with Minecraft: AI- Lesson C: Code an Intelligent Agent
40 * Students will learn how to effectively use artificial intelligence via the intelligent Agent in their programs.
Review the concept and purpose of artificial intelligence in Minecraft
Students will practice utilizing programs with AI in the Tree Hunter coding activity.
Coding with Minecraft: AI- Lesson D: Code a Tree Hunting Agent
4 1* Students will demonstrate how to effectively use artificial intelligence in their programs.
Introduce and facilitate the independent coding project in Minecraft
Students will write programs using AI in their Independent Coding project and Minecraft Diary entry.
Coding with Minecraft: AI- Lesson E: Get Creative with Artificial Intelligence
42 * Students will learn about the final project for the course.
Introduce the final project and lead the class in a review of the course (Part 1 & Part 2 of Coding with Minecraft)
Students will work in groups to review concepts and begin project planning.
Coding with Minecraft: Final Project Course Review- Lesson A:
43 - 57 ** Students will collaborate with peers to create a computational artifact.
Review the final project task and provide guidance to collaborative groups as needed.
Students will work together to plan, design, test, and refine their solution.
Coding with Minecraft: Final Project Coding a Great- Lesson B: Journey 58 * Students will present their final projects in their final showcase.
Review the final deliverables and lead students through the
Students will share their final projects in the showcase.
Coding with Minecraft: Final
finalization of their project Project Course Wrap- Lesson C:-Up
*Teachers should use discretion and modify the lessons as needed for students based on needs. **The final project may last more than 15 days—use discretion and modify the time as needed.
Australian F-10 Curriculum: Digital Technologies – Year 7 and 8
saves all of the photos that you have^ Portfolio taken with a camera add captions; allows you to non-player^ NPC character the location where a player begins^ Spawn Point game play
COMPUTER SCIENCE GLOSSARY a sequence of defined steps^ Algorithm the method of giving a computer^ Code (Coding) instructions to perform a specific task coding palette used to create^ Code Builder programs
a coordinate represents a position or^ Coordinates location an action or occurrence that is^ Conditionals detected by the computer the process of finding (and^ Debug correcting) errors in a program computer
breaking down a problem or task into^ Decompose smaller, more manageable parts an action or occurrence that is^ Event detected by the computer a part of your program that runs^ Event Handler when a specific event happens (i.e., it “handles” the event)
sequence that repeats a portion of^ Loop code a set number of times until the desired task is complete
MakeCode Blocks blocks used to create code a programmed (coded) algorithm Sequence