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Guide e consigli
Guide e consigli


infinity weapons profiles, Schemi e mappe concettuali di Design

lista armi utilizzati nel gioco infinity

Tipologia: Schemi e mappe concettuali

2016/2017

Caricato il 05/04/2017

leonardo-vagnini
leonardo-vagnini 🇮🇹

2 documenti

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WEAPON CHART
WEAPONS CHART
NAME RANGE DAMAGE BAMMUNITION TRAITS
ADHESIVE LAUNCHER
08 16 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
1 N NON-LETHAL
ANTI-PERSONNEL MINE 13 1 SHOCK
CONCEALED, DEPLOYABLE, DIRECT
TEMPLATE (SMALL TEARDROP),
DISPOSABLE (3), INTUITIVE ATTACK
AKRYLAT-KANONE
08 16 32 48 96
-3 0 +3 -3
SHORT MEDIUM LONG MAXIMUM
1ADHESIVE DISPOSABLE (2), NON-LETHAL
AP CC WEAPON PH 1 AP CC
AP HEAVY MACHINE GUN
08 16 32 48 96
-3 0 +3 -3 -
SHORT MEDIUM LONG MAXIMUM
15 4 AP SUPPRESSIVE FIRE
AP HEAVY PISTOL
08 16 24 96
+3 0 -6
SHORT MEDIUM LONG
14 2
(1 IN CC) AP CC
AP MARKSMAN RIFLE
08 24 40 48 96
-3 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 3 AP SUPPRESSIVE FIRE
AP RIFLE
08 16 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 3 AP SUPPRESSIVE FIRE
AP SNIPER RIFLE
08 16 48 96
-3 0 +3 -3
SHORT MEDIUM LONG MAXIMUM
15 2 AP
AP SPITFIRE
08 24 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
-3 14 4 AP SUPPRESSIVE FIRE
ASSAULT PISTOL
08 16 24 96
+3 0 -6 -6
SHORT MEDIUM LONG
-3 13 4
(1 IN CC) N CC
BARE HANDS -PH-2 1 N CC
BLITZEN
08 16 32 48 96
-3 0 +3 -3
SHORT MEDIUM LONG MAXIMUM
14 1 E/M2 DISPOSABLE (2)
BOARDING SHOTGUN (AP MODE)
08 16 24 96
+6 0 -3
SHORT MEDIUM LONG
14 2 AP
BOARDING SHOTGUN (BLAST MODE)
08 16 24 96
+6 0 -3
SHORT MEDIUM LONG
14 2 N IMPACT TEMPLATE (SMALL TEARDROP)
BREAKER COMBI RIFLE
08 16 32 48 96
+3 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 3 BREAKER SUPPRESSIVE FIRE
BREAKER PISTOL
08 16 24 96
+3 0 -6
SHORT MEDIUM LONG
12 2
(1 IN CC) BREAKER CC
BREAKER RIFLE
08 16 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 3 BREAKER SUPPRESSIVE FIRE
CC WEAPON PH 1 N CC
CHAIN-COLT 13 1 N DIRECT TEMPLATE (SMALL
TEARDROP), INTUITIVE ATTACK
CHAIN RIFLE 13 1 N DIRECT TEMPLATE (LARGE TEARDROP),
INTUITIVE ATTACK
CHEST MINES
(BS WEAPON MODE) 13 1 SHOCK DISPOSABLE (2), DIRECT TEMPLATE
(SMALL TEARDROP), INTUITIVE ATTACK
CHEST MINES
(CC WEAPON MODE) 13 1 SHOCK CC (+3), DISPOSABLE (2)
COMBI RIFLE
08 16 32 48 96
+3 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 3 N SUPPRESSIVE FIRE
CONTENDER
08 16 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
13 1 DA ANTI-MATERIEL
CRAZYKOALA 15 1 SHOCK DEPLOYABLE, DISPOSABLE
(2), NON-LOOTABLE
D-CHARGES 14 1 AP+EXP ANTI-MATERIEL, CC, DEPLOYABLE,
DISPOSABLE (3)
D-CHARGES (DEPLOYABLE MODE) 14 1 AP+EXP ANTI-MATERIEL, DEPLOYABLE,
DISPOSABLE (3)
D-CHARGES
(CC MODE) 14 1 AP+EXP CC (-3), DISPOSABLE (3)
DA CC WEAPON PH 1 DA ANTI-MATERIEL, CC
DEACTIVATOR
08 16 24 96
+6 +3 -6
SHORT MEDIUM LONG
1BS ATTACK, NON-LOOTABLE,
TECHNICAL WEAPON
D.E.P.
08 16 32 48 96
0 +3 -3 -6
SHORT MEDIUM LONG MAXIMUM
14 1 AP+EXP ANTI-MATERIEL, DISPOSABLE (1)
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WEAPONS CHART

NAME

RANGE

DAMAGE B AMMUNITION TRAITS

ADHESIVE LAUNCHER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

1 N NON-LETHAL

ANTI-PERSONNEL MINE 13 1 SHOCK

CONCEALED, DEPLOYABLE, DIRECT

TEMPLATE (SMALL TEARDROP),

DISPOSABLE (3), INTUITIVE ATTACK

AKRYLAT-KANONE

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

1 ADHESIVE DISPOSABLE (2), NON-LETHAL

AP CC WEAPON PH 1 AP CC

AP HEAVY MACHINE GUN

-3 0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

15 4 AP SUPPRESSIVE FIRE

AP HEAVY PISTOL

+3 0 -

SHORT MEDIUM LONG

(1 IN CC)

AP CC

AP MARKSMAN RIFLE

-3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 AP SUPPRESSIVE FIRE

AP RIFLE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 AP SUPPRESSIVE FIRE

AP SNIPER RIFLE

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 AP

AP SPITFIRE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 4 AP SUPPRESSIVE FIRE

ASSAULT PISTOL

+3 0 -6 -

SHORT MEDIUM LONG

(1 IN CC) N^ CC

BARE HANDS (^) - PH-2 1 N CC

BLITZEN

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 1 E/M2 DISPOSABLE (2)

BOARDING SHOTGUN (AP MODE)

+6 0 -

SHORT MEDIUM LONG

14 2 AP

BOARDING SHOTGUN (BLAST MODE)

+6 0 -

SHORT MEDIUM LONG

14 2 N IMPACT TEMPLATE (SMALL TEARDROP)

BREAKER COMBI RIFLE

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 BREAKER SUPPRESSIVE FIRE

BREAKER PISTOL

+3 0 -

SHORT MEDIUM LONG

(1 IN CC) BREAKER^ CC

BREAKER RIFLE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 BREAKER SUPPRESSIVE FIRE

CC WEAPON PH 1 N CC

CHAIN-COLT 13 1 N DIRECT TEMPLATE (SMALL

TEARDROP), INTUITIVE ATTACK

CHAIN RIFLE 13 1 N DIRECT TEMPLATE (LARGE TEARDROP),

INTUITIVE ATTACK

CHEST MINES

(BS WEAPON MODE) 13 1 SHOCK^

DISPOSABLE (2), DIRECT TEMPLATE

(SMALL TEARDROP), INTUITIVE ATTACK

CHEST MINES

(CC WEAPON MODE) 13 1 SHOCK^ CC (+3), DISPOSABLE (2)

COMBI RIFLE

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 N SUPPRESSIVE FIRE

CONTENDER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 1 DA ANTI-MATERIEL

CRAZYKOALA 15 1 SHOCK DEPLOYABLE, DISPOSABLE

(2), NON-LOOTABLE

D-CHARGES 14 1 AP+EXP ANTI-MATERIEL, CC, DEPLOYABLE,

DISPOSABLE (3)

D-CHARGES (DEPLOYABLE MODE) 14 1 AP+EXP ANTI-MATERIEL, DEPLOYABLE,DISPOSABLE (3)

D-CHARGES

(CC MODE) 14 1 AP+EXP^ CC (-3), DISPOSABLE (3)

DA CC WEAPON PH 1 DA ANTI-MATERIEL, CC

DEACTIVATOR

+6 +3 -

SHORT MEDIUM LONG

1 B S^ A T T A C K ,^ N O N - L O O T A B L E ,

TECHNICAL WEAPON

D.E.P.

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 1 AP+EXP ANTI-MATERIEL, DISPOSABLE (1)

WEAPONS CHART

NAME

RANGE

DAMAGE B AMMUNITION TRAITS

DISCOVER

+3 0 -3 -

SHORT MEDIUM LONG MAXIMUM

DROP BEARS (THROWING WEAPON)

+3 -

SHORT MEDIUM

DISPOSABLE (3), SPECULATIVE FIRE,

TARGETLESS, THROWING WEAPON

DROP BEARS (DEPLOYABLE WEAPON) 13 1 SHOCK

DEPLOYABLE, DIRECT TEMPLATE

(SMALL TEARDROP), DISPOSABLE

(3), INTUITIVE ATTACK

E/M CC WEAPON PH 1 N+E/M CC

E/M GRENADES

+3 -

SHORT MEDIUM

13 1 E/M

IMPACT TEMPLATE (CIRCULAR),

SPECULATIVE FIRE, THROWING WEAPON

E/MARAT 13 1 E/M

DIRECT TEMPLATE (LARGE

TEARDROP), INTUITIVE ATTACK

E/MAULER 13 1 E/M

CONCEALED, DEPLOYABLE, DIRECT

TEMPLATE (SMALL TEARDROP),

DISPOSABLE (3), INTUITIVE ATTACK

E/MITTER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 1 E/M

ECLIPSE GRENADES

+3 -

SHORT MEDIUM

1 ECLIPSE

IMPACT TEMPLATE (CIRCULAR),

NON-LETHAL, REFLECTIVE, SPECIAL

DODGE, SPECULATIVE FIRE, TARGETLESS,

THROWING WEAPON

ECLIPSE LIGHT

GRENADE LAUNCHER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

1 ECLIPSE

IMPACT TEMPLATE (CIRCULAR),

NON-LETHAL, REFLECTIVE, SPECIAL

DODGE, SPECULATIVE FIRE, TARGETLESS

ELECTRIC PULSE 1 2 TURNS, AUTOMATIC (7), CC, STATE:

IMM-2, NON LOOTABLE, NON-LETHAL

EXP CC WEAPON (^) - PH 1 EXP ANTI-MATERIEL, CC

FEUERBACH

(BURST MODE)

-3 0 +3 0

SHORT MEDIUM LONG MAXIMUM

14 2 AP+DA ANTI-MATERIEL

FEUERBACH

(EXPLOSIVE MODE)

-3 0 +3 0

SHORT MEDIUM LONG MAXIMUM

14 1 EXP ANTI-MATERIEL

FLAMMENSPEER (BLAST MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 1 FIRE

DISPOSABLE (2), IMPACT

TEMPLATE (CIRCULAR)

FLAMMENSPEER

(HIT MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 1 FIRE DISPOSABLE (2)

FLASH PULSE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 1 FLASH NON-LOOTABLE, TECHNICAL WEAPON

FORWARD OBSERVER

0 0 -3 -

SHORT MEDIUM LONG MAXIMUN

2 NON LOOTABLE, NON-LETHAL,

TECHNICAL WEAPON

GRENADES

+3 -

SHORT MEDIUM

13 1 NORMAL IMPACT TEMPLATE (CIRCULAR),

SPECULATIVE FIRE, THROWING WEAPON

HEAVY FLAMETHROWER 14 1 FIRE

DIRECT TEMPLATE (LARGE TEARDROP,

INTUITIVE ATTACK)

HEAVY GRENADE LAUNCHER

-3 0 -3 -

SHORT MEDIUM LONG MAXIMUM

14 1 N

IMPACT TEMPLATE (CIRCULAR),

NON-LOOTABLE, SPECULATIVE FIRE

HEAVY MACHINE GUN (HMG)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 4 N SUPPRESSIVE FIRE

HEAVY PISTOL

+3 0 -

SHORT MEDIUM LONG

(1 IN CC) SHOCK^ CC

HEAVY FLAMETHROWER 14 1 FIRE

DIRECT TEMPLATE (LARGE TEARDROP,

INTUITIVE ATTACK)

HEAVY ROCKET LAUNCHER

(BLAST MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 2 FIRE IMPACT TEMPLATE (CIRCULAR)

HEAVY ROCKET LAUNCHER

(HIT MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 FIRE

HEAVY SHOTGUN (AP MODE)

+6 0 -

SHORT MEDIUM LONG

15 2 AP

HEAVY SHOTGUN (BLAST MODE)

+6 0 -

SHORT MEDIUM LONG

15 2 N IMPACT TEMPLATE (SMALL TEARDROP)

HYPER RAPID MAGNETIC CANNON

(ANTI-MATERIEL MODE)

-3 0 +3 0

SHORT MEDIUM LONG MAXIMUM

15 1 DA

ANTI-MATERIEL, LIGHT

MULTI, NON-LOOTABLE

WEAPONS CHART

NAME

RANGE

DAMAGE B AMMUNITION TRAITS

MULTI RIFLE (BURST MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 AP/SHOCK LIGHT MULTI, SUPPRESSIVE FIRE

MULTI RIFLE (STUN MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 1 STUN LIGHT MULTI, NON-LETHAL

MULTI SNIPER RIFLE (ANTI-

MATERIEL MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 DA ANTI-MATERIEL, MEDIUM MULTI

MULTI SNIPER RIFLE (AP MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 AP MEDIUM MULTI

MULTI SNIPER RIFLE (STUN MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 1 STUN MEDIUM MULTI, NON-LETHAL

NANOPULSER 13 1 NANOTECH

DIRECT TEMPLATE (SMALL TEARDROP),

INTUITIVE ATTACK, NON-LOOTABLE

NIMBUS GRENADES

+3 -

SHORT MEDIUM

- 1 NIMBUS

IMPACT TEMPLATE (CIRCULAR), NON

LETHAL, REFLECTIVE, SPECULATIVE FIRE,

TARGETLESS, THROWING WEAPON

NIMBUS PLUS GRENADES

+3 -

SHORT MEDIUM

- 1 NIMBUS PLUS

IMPACT TEMPLATE (CIRCULAR), NON

LETHAL, REFLECTIVE, SPECULATIVE FIRE,

TARGETLESS, THROWING WEAPON

OJOTNIK

-3 +3 0 -

SHORT MEDIUM LONG MAXIMUM

14 2 AP -

PANZERFAUST

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 (2 USES)^1 AP+EXP ANTI-MATERIEL, DISPOSABLE (2)

PISTOL

+3 0 -

SHORT MEDIUM LONG

(1 IN CC) N^ CC

PITCHER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

-- 1 -- DISPOSABLE (2), INDISCRIMINATE, NON-

LETHAL, SPECULATIVE FIRE, TARGETLESS

PULZAR 13 1 NANOTECH DIRECT TEMPLATE (LARGE TEARDROP),

INTUITIVE ATTACK, NON-LOOTABLE

PLASMA CARBINE (BLAST MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 2 PLASMA IMPACT TEMPLATE (SMALL TEARDROP)

PLASMA CARBINE (HIT MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 2 PLASMA -

PLASMA RIFLE (BLAST MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 PLASMA IMPACT TEMPLATE (SMALL

TEARDROP), SUPPRESSIVE FIRE

PLASMA RIFLE (HIT MODE)

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 3 PLASMA SUPPRESSIVE FIRE

PLASMA SNIPER RIFLE (BLAST MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 2 PLASMA IMPACT TEMPLATE (SMALL TEARDROP)

PLASMA SNIPER RIFLE (HIT MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 PLASMA -

PORTABLE AUTOCANNON

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 AP+EXP ANTI-MATERIEL

RED FURY

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 4 SHOCK SUPPRESSIVE FIRE

RIFLE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 N SUPPRESSIVE FIRE

SEPSITOR WIP

(2 USES)

DIRECT TEMPLATE (LARGE

TEARDROP), DISPOSABLE (2),

INTUITIVE ATTACK, NON-LOOTABLE

SEPSITOR PLUS WIP 1 -

DIRECT TEMPLATE (LARGE TEARDROP),

INTUITIVE ATTACK, NON-LOOTABLE

SHOCK CC WEAPON PH 1 SHOCK CC

SHOCK MARKSMAN RIFLE

-3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 SHOCK SUPPRESSIVE FIRE

SMART MISSILE LAUNCHER

(GUIDED MODE)

14 1 AP+DA ANTI-MATERIEL, GUIDED, IMPACT

TEMPLATE (CIRCULAR)

SMART MISSILE LAUNCHER

(AUTO AIM-MODE)

0 0 +3 0

SHORT MEDIUM LONG MAXIMUM

14 1 AP+DA ANTI-MATERIEL, IMPACT

TEMPLATE (CIRCULAR)

SMART MULTI SNIPER RIFLE

(ANTI-MATERIEL MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 DA ANTI-MATERIEL, MEDIUM MULTI

WEAPONS CHART

NAME

RANGE

DAMAGE B AMMUNITION TRAITS

SMART MULTI SNIPER

RIFLE (AP MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 AP MEDIUM MULTI

SMART MULTI SNIPER

RIFLE (GUIDED MODE) 13 1 DA^

ANTI-MATERIEL, GUIDED, IMPACT

TEMPLATE (CIRCULAR)

SMART MULTI SNIPER

RIFLE (STUN MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 1 STUN MEDIUM MULTI, NON-LETHAL

SMART ROCKET LAUNCHER

(BLAST MODE)

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

14 2 FIRE IMPACT TEMPLATE (CIRCULAR)

SMART ROCKET LAUNCHER

(GUIDED MODE) 14 1 FIRE^ GUIDED, IMPACT TEMPLATE (CIRCULAR)

SMOKE GRENADES

+3 -

SHORT MEDIUM

1 SMOKE

IMPACT TEMPLATE (CIRCULAR), NON-

LETHAL, SPECIAL DODGE, SPECULATIVE

FIRE, TARGETLESS, THROWING WEAPON

SNIPER RIFLE

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 SHOCK

SPITFIRE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 4 N SUPPRESSIVE FIRE

STUN GRENADES

+3 -

SHORT MEDIUM

15 1 STUN

IMPACT TEMPLATE (CIRCULAR), NON-

LETHAL, SPECULATIVE FIRE, THROWING

WEAPON

STUN LIGHT

GRENADE LAUNCHER

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

15 1 STUN IMPACT TEMPLATE (CIRCULAR),NON-LETHAL, SPECULATIVE FIRE

STUN PISTOL

+3 0 -6 -

SHORT MEDIUM LONG

(1 IN CC) STUN^ CC, NON-LETHAL

SUBMACHINE GUN (AP MODE)

+3 0 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 AP SUPPRESSIVE FIRE

SUBMACHINE GUN (SHOCK MODE)

+3 0 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 SHOCK SUPPRESSIVE FIRE

SUPPRESSIVE FIRE MODE

0 0 -

SHORT MEDIUM LONG

SYMBIOBUG 13 1 PHEROMONIC

DEPLOYABLE, DISPOSABLE

(2), NON-LOOTABLE

TACTICAL BOW

+3 0 -

SHORT MEDIUM LONG

PH 1 DA ANTI-MATERIEL, SILENT

TEMPLAR CC WEAPON (FORGE 1) PH 1 AP+SHOCK CC

TEMPLAR CC WEAPON (FORGE 2) PH 1 AP+DA ANTI-MATERIEL, CC

T2 BOARDING SHOTGUN

(BLAST MODE)

+6 0 -3 0

SHORT MEDIUM LONG

14 2 N IMPACT TEMPLATE (SMALL TEARDROP)

T2 BOARDING SHOTGUN (T2 MODE)

+6 0 -3 0

SHORT MEDIUM LONG

14 2 T2 ANTI-MATERIEL

T2 CC WEAPON PH 1 T2 CC.

T2 RIFLE

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 T2 ANTI-MATERIEL, SUPPRESSIVE FIRE

T2 SNIPER RIFLE

-3 0 +3 -

SHORT MEDIUM LONG MAXIMUM

15 2 T2 ANTI-MATERIEL

URAGAN MRL

(BLAST MODE)

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

14 3 AP+SHOCK

BURST: SINGLE TARGET, IMPACT

TEMPLATE (CIRCULAR), NON-

LOOTABLE, SPECULATIVE FIRE

URAGAN MRL

(GUIDED MODE)

14 1 AP+SHOCK GUIDED, IMPACT TEMPLATE

(CIRCULAR), NON-LOOTABLE

URAGAN MRL (HIT MODE)

0 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

15 3 AP+SHOCK BURST: SINGLE TARGET, NON-LOOTABLE

VIRAL CC WEAPON PH 1 VIRAL CC

VIRAL COMBI RIFLE

+3 +3 -3 -

SHORT MEDIUM LONG MAXIMUM

13 3 VIRAL SUPPRESSIVE FIRE

VIRAL MINES 12 1 VIRAL

CONCEALED, DEPLOYABLE, DIRECT

TEMPLATE (SMALL TEARDROP),

DISPOSABLE (3), INTUITIVE ATTACK

VIRAL PISTOL

+3 0 -6 -

SHORT MEDIUM LONG

12 (1 IN CC)^2 VIRAL CC