Docsity
Docsity

Prepara i tuoi esami
Prepara i tuoi esami

Studia grazie alle numerose risorse presenti su Docsity


Ottieni i punti per scaricare
Ottieni i punti per scaricare

Guadagna punti aiutando altri studenti oppure acquistali con un piano Premium


Guide e consigli
Guide e consigli


Prototyping in UX Design: Principles and Process, Dispense di Design Primario

The concept of prototyping in UX design, emphasizing its importance in testing ideas, gaining user feedback, and iterating for improvement. Albert Einstein and Tim Brown share insights on the value of prototyping, while the text covers key principles, developing prototypes, and minimum viable experiences.

Tipologia: Dispense

2020/2021

Caricato il 17/08/2021

roberta-costanzo-chiattilla
roberta-costanzo-chiattilla 🇮🇹

5

(2)

26 documenti

1 / 19

Toggle sidebar

Questa pagina non è visibile nell’anteprima

Non perderti parti importanti!

bg1
Where are we now?
In which part of the process?
Which part of the Double Diamond?
pf3
pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13

Anteprima parziale del testo

Scarica Prototyping in UX Design: Principles and Process e più Dispense in PDF di Design Primario solo su Docsity!

From Problem to Solution

If I had an hour to solve a problem I'd spend 55 minutes thinking about the problem and 5 minutes thinking about solutions. Albert Einstein 9

Prototyping

A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from Blackwell, A. H.; Manar, E., eds. (2015). UXL Encyclopaedia of Science 18

What prototypes do you know of?

20

Prototypes

  • Provide capacity to test functions and find solutions in reality
  • Need to be tested on users and gain feedback
  • Have relevant key features of a ‘finished’ product
  • Give opportunity for rapid turnaround and feedback
  • Will be re-formulated, re-thought and changed again 22

Prototype Principles

Love it

→ Change it

→Leave it

23

Prototype Principles

Don’t fall in love with your prototype!

→ it is only a stage in the process

→ you’re going to have to get rid of it

The focus of prototypes is always on

learning

25

Prototype Principles

It’s a never ending story

Iterate

Iterate

and Iterate again

26

Developing the prototype

What are you trying to do?

  • What do you want to find out / discover?
  • What are you hoping to influence or change?
  • What are you trying out? → What is your method?

What is your action research / experiment

aiming to achieve?

What do want to find out / discover?

What are you hoping to influence or change?

And/or what are you trying out?

How are you going to do this?

Developing the prototype

The minimum viable experience We drive the prototype only as far as necessary to attain our goals – to find out what we need to know Prototype Audience understand ability Technical Implemen t ability Economic Feasibility

Refining and streamlining

From our original list Looking at our method What can we keep? What do we not need? Prototype

And so we should have

something like a prototype!

Prototype statement: In order to [understand / try out / change …] We are going to [describe method]