Android programming language, Study Guides, Projects, Research of Programming Languages

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2025/2026

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PRACTICAL 1
1. Introduction to Android, Introduction to Android Studio IDE, Application Fundamentals:
Creating a Project, Android Components, Activities, Services, Content Providers,
Broadcast Receivers, Interface overview, Creating Android Virtual device, USB
debugging mode, Android Application Overview. Simple “Hello World” program.
Solution:
Creating a project:
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PRACTICAL 1

1. Introduction to Android, Introduction to Android Studio IDE, Application Fundamentals:

Creating a Project, Android Components, Activities, Services, Content Providers,

Broadcast Receivers, Interface overview, Creating Android Virtual device, USB

debugging mode, Android Application Overview. Simple “Hello World” program.

Solution:

Creating a project:

Activity_Main.Kt

package com.rohit.hello import android.support.v7.app.AppCompatActivity import android.os.Bundle class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout. activity_main ) } }

Activity_Main.xml

android:layout_height="wrap_content" android:text="Hello World!" app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintRight_toRightOf="parent" app:layout_constraintTop_toTopOf="parent"/>

Apk in avd:

3.Declare a broadcast receiver in the manifest file

add the element in your app’s manifest. Here is code snap

android:exported="true">

Note: If the app is not running and broadcast receiver declared in AndroidManifest.xml, then

the system will launch your app.

Step 4. MainActivity code, no needs to do anything

MainActivity.kt:

import android.support.v7.app.AppCompatActivity

import android.os.Bundle

class MainActivity : AppCompatActivity() {

override fun onCreate(savedInstanceState: Bundle?) {

super.onCreate(savedInstanceState)

setContentView(R.layout.activity_main)

Step 5. Add following code in main_activity.xml

add and widget layout file.

main_activity.xml:

android:textColor="@color/colorWhite"

android:textSize="24dp"

app:layout_constraintEnd_toEndOf="parent"

app:layout_constraintStart_toEndOf="@+id/imageView"

app:layout_constraintTop_toTopOf="@+id/imageView" />

Create and manage virtual devices:

To open the AVD Manager, do one of the following:

 Select Tools > AVD Manager.

 Click AVD Manager AVD Manager icon in the toolbar.

PRACTICAL 2

Programming Resources

Android Resources: (Color, Theme, String, Drawable, Dimension, Image).

Color:

Color.xml

#008577 #00574B #D81B60

Theme:

Style.xml

String:

String.xml:

hello

1 2 3

Note: to create drawable resource, right click on drawable folder and select drawable

resource file.

Dimension, Image:

Main_Activity.kt:

package com.rohit.drwable import android.support.v7.app.AppCompatActivity import android.os.Bundle class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) {

super.onCreate(savedInstanceState) setContentView(R.layout. activity_main ) } }

activity_main.xml:

Output:

 onResume(): As an activity enters the foreground, this method is called. Here you have a

good place to restart animations, update UI elements, restart camera previews, resume

audio/video playback or initialize any components that you release during onPause().

 onPause(): This method is called before sliding into the background. Here you should

stop any visuals or audio associated with the activity such as UI animations, music

playback or the camera. This method is followed by onResume() if the activity returns to

the foreground or by onStop() if it becomes hidden.

 onStop(): This method is called right after onPause(), when the activity is no longer

visible to the user, and it’s a good place to save data that you want to commit to the disk.

It’s followed by either onRestart(), if this activity is coming back to the foreground, or

onDestroy() if it’s being released from memory.

 onRestart(): Called after stopping an activity, but just before starting it again. It’s always

followed by onStart().

 onDestroy(): This is the final callback you’ll receive from the OS before the activity is

destroyed. You can trigger an activity’s desctruction by calling finish(), or it can be

triggered by the system when the system needs to recoup memory. If your activity

includes any background threads or other long-running resources, destruction could lead

to a memory leak if they’re not released, so you need to remember to stop these processes

here as well.

EXAMPLE:

import android.os.Bundle import android.support.design.widget.Snackbar import android.support.v7.app.AppCompatActivity import android.view.Menu import android.view.MenuItem import android.util.Log import kotlinx.android.synthetic.main.activity_state_change.* class StateChangeActivity : AppCompatActivity() { val TAG = "StateChange" override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R. layout. activity_state_change ) setSupportActionBar(toolbar) fab.setOnClickListener { view -> Snackbar.make(view, "Replace with your own action", Snackbar. LENGTH_LONG )

.setAction("Action", null).show() } Log.i(TAG, "onCreate") } } override fun onStart() { super.onStart() Log.i(TAG, "onStart") } override fun onResume() { super.onResume() Log.i(TAG, "onResume") } override fun onPause() { super.onPause() Log.i(TAG, "onPause") } override fun onStop() { super.onStop() Log.i(TAG, "onStop") } override fun onRestart() { super.onRestart() Log.i(TAG, "onRestart") } override fun onDestroy() { super.onDestroy() Log.i(TAG, "onDestroy") } override fun onSaveInstanceState(outState: Bundle?) { super.onSaveInstanceState(outState) Log.i(TAG, "onSaveInstanceState") } override fun onRestoreInstanceState(savedInstanceState: Bundle?) { super.onRestoreInstanceState(savedInstanceState) Log.i(TAG, "onRestoreInstanceState") }

Multiple Activities:

activity_first.xml code: