Archimedes' Principle, Buoyancy, and Density, Exams of Acting

It states that the buoyant upward force acting on an object entirely or partially submerged in a fluid is equal to the weight of the fluid displaced by the ...

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2022/2023

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Archimedes’ Principle, Buoyancy, and
Density
Equipment
Chemical splash goggles (Students bring their own)
Distilled/Deionized Water, Isopropyl alcohol
Computer with a spreadsheet software
Set of Digital Calipers
Force Sensor
Plastic bins to catch overflow.
Graduated cylinder
Aluminum Container with and without spout
Vertical stand, perpendicular clamp, horizontal rod (between 20 cm and 50 cm)
Metal Ball with a string attached to it
Wooden cylinder with pencil lines marking off equal lengths
Objectives
Verify Archimedes’ principle and use it to determine the density of a given liquid.
Introduction
The famous legend tells us that Archimedes was the person who discovered that the volume of
displaced water equals the volume of a submerged object. He came up with that idea as he was
trying to measure the volume of a crown of unusual shape. Puzzled he had filled his bathtub flush
with water and water overflowed when he got inside of the tub. The idea that the amount of water
splashed out of the tub is exactly the volume of his own body struck him and he ran outside of his
house crying “Eureka!” This means, “I have found it”.
Archimedes’ Principle itself isn’t directly about volume, it’s about buoyancy. It states that the
buoyant upward force acting on an object entirely or partially submerged in a fluid is equal to the
weight of the fluid displaced by the object.
For a given object, the weight can be directly calculated from the mass or from the density and
volume:
𝐹
𝑔=𝑚𝑔 = 𝜌𝑉𝑔
The buoyant force is found by applying the same idea to the fluid instead of the object:
𝐹
𝐵= 𝑚fluid𝑔 = 𝜌flu id𝑉displaced𝑔 (1)
Here, 𝑚fluid is the mass of the displaced fluid, which is broken down as the density of the fluid 𝜌fluid
multiplied by the submerged volume of the object 𝑉displaced.
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Archimedes’ Principle, Buoyancy, and

Density

Equipment

  • Chemical splash goggles (Students bring their own)
  • Distilled/Deionized Water, Isopropyl alcohol
  • Computer with a spreadsheet software
  • Set of Digital Calipers
  • Force Sensor
  • Plastic bins to catch overflow.
  • Graduated cylinder
  • Aluminum Container with and without spout
  • Vertical stand, perpendicular clamp, horizontal rod (between 20 cm and 50 cm)
  • Metal Ball with a string attached to it
  • Wooden cylinder with pencil lines marking off equal lengths

Objectives

  • Verify Archimedes’ principle and use it to determine the density of a given liquid.

Introduction

The famous legend tells us that Archimedes was the person who discovered that the volume of displaced water equals the volume of a submerged object. He came up with that idea as he was trying to measure the volume of a crown of unusual shape. Puzzled he had filled his bathtub flush with water and water overflowed when he got inside of the tub. The idea that the amount of water splashed out of the tub is exactly the volume of his own body struck him and he ran outside of his house crying “Eureka!” This means, “I have found it”. Archimedes’ Principle itself isn’t directly about volume, it’s about buoyancy. It states that the buoyant upward force acting on an object entirely or partially submerged in a fluid is equal to the weight of the fluid displaced by the object. For a given object, the weight can be directly calculated from the mass or from the density and volume: 𝐹𝑔 = 𝑚𝑔 = 𝜌𝑉𝑔 The buoyant force is found by applying the same idea to the fluid instead of the object: 𝐹𝐵 = 𝑚fluid𝑔 = 𝜌fluid𝑉displaced𝑔 (1) Here, 𝑚fluid is the mass of the displaced fluid, which is broken down as the density of the fluid 𝜌fluid multiplied by the submerged volume of the object 𝑉displaced.

For a prism-shaped object like a cylinder, the submerged volume is equal to the cross-sectional area, 𝐴, multiplied by the submerged depth, 𝑑. So, the buoyant force can be written as: 𝐹𝐵 = 𝜌fluid𝐴𝑑𝑔 (2) If the object is lowered into the fluid while the buoyant force is measured, the slope of the graph of 𝐹𝐵 versus 𝑑 is proportional to the density of the fluid.

Part 1. Volume of the Displaced Liquid

The purpose of this experiment is to verify Archimedes’ “finding” that the volume of the displaced liquid is the same as the volume of the object immersed. A metal ball will be used as the solid object.

  1. Find the volume of the ball by measuring its diameter and using that to calculate the volume of the ball, assuming that it is a perfect sphere.
  2. Submerge the ball in water and determine the volume of the water displaced. (See Figure 1.)
    • Place the aluminum container (the one with a spout) in position where you can catch any overflow with the graduated cylinder.
    • Fill the container with water so it just overflows (don’t catch this water), then allow it to stop dripping. Note that if you move the container after it’s full, you’ll slosh some water out, so get the container fixed in position first, then fill it.
    • Prepare to catch any additional water that comes out of the spout with the graduated cylinder.
    • Lower the ball in the water while catching the overflow in the graduated cylinder. Figure 1. Ready to perform Part 1. The upper container (with the spout) was set in place, and then it was “topped off” with water. (The extra water fell into the plastic bin.) The graduated cylinder is ready to catch the overflow that will come out when the brass ball is lowered into the water. (Do not copy our picture into your lab report!)

Part 3. Density of a Liquid

The purpose of this experiment is to apply Archimedes’ principle to determine the density of a given liquid. For objects with constant cross-sectional areas (𝐴) such as cylinders or cubes one can use Equation 2 above. From this equation, you can see that the magnitude of the buoyant force is directly proportional to the portion of the object submerged in the liquid 𝑑. The graph 𝐹𝐵 vs. 𝑑 is a linear function with slope equal to 𝜌water𝐴𝑔. Figure 2. Taking data for Part 3. The object is lowered into a cup of water until it reached the desired line. The force recorded by the sensor is less than the weight of the block in the air because the buoyancy force supports the object.

  1. Suspend the wooden block from the Force Sensor. This tension value could be called 𝐹𝑇,𝑎𝑖𝑟, but it is the same as 𝐹𝑔, so record the value and copy it down the 𝐹𝑔 column.
  2. Submerge the wooden block suspended from the force sensor down in water to the first pencil mark (1cm depth). Record tension while the block is in water as 𝐹𝑇,water. - Either lower the block into the water or raise the water under the block.
  3. Measure 𝐹𝑇,water for each depth mark until the wooden cylinder starts floating.
  4. Once the block starts floating, or if the block leans against the side of the container, don’t record any more data.
  5. Record your experimental data in a table similar to Table 3.
  6. Calculate the buoyant force (𝐹𝐵 = 𝐹𝑔 − 𝐹𝑇,water) for each data point.
  7. Plot the buoyant force 𝐹𝐵 versus the submerged depth, 𝑑.
  8. Determine the slope of the graph, measure the area of the base of the block, and compute the density of the liquid. Record this in something similar to Table 4.
  9. Calculate the % Error of your density computed from the graph slope, comparing it to the accepted value (google it and give a reference).
  1. Repeat 2 - 9 but using isopropyl alcohol as the fluid instead of water. Label data tables for this part as 3a and 4a. Have a similar approach to the graph labeling. Depth 𝒅 (m) 𝑭𝒈 (N)^ 𝑭𝑻,water (N)^ 𝑭𝑩 (N) 0.0 1 0.0 2 0.0 3 … Table 3: Replace this text with an appropriate caption. Slope of 𝐹𝐵 vs. 𝑑 (N/m) Area of base of block (m^2) Density of liquid, 𝜌 (kg/m³) Expected 𝜌 (kg/m³) % Error Table 4. Replace this text with an appropriate caption.
  • Wear chemical safety goggles when alcohol is being used. If you get isopropyl alcohol in your eye, go to the eyewash station and flush it out.
  • Don’t drink the isopropyl alcohol; it’s poisonous not drinkable.
  • If you get isopropyl alcohol on your skin, dry it off. Isopropyl alcohol is also known as rubbing alcohol and getting a small amount on your skin shouldn’t harm you.
  • Don’t spill the alcohol.
  • Ask the instructor about waste collection.