Virtual Reality and 3D Interaction: Technology and Applications, Slides of Human Resource Management

The world of virtual reality (vr) and 3d interaction, discussing the technology behind thin, flexible, electronically updated sheets, also known as digital papers. It covers various aspects of vr, including 3d displays, motion sickness, and haptic devices. The document also touches upon vr applications in simulators and caves, as well as dedicated displays and sounds.

Typology: Slides

2012/2013

Uploaded on 07/25/2013

dileep
dileep 🇮🇳

4.4

(5)

78 documents

1 / 5

Toggle sidebar

This page cannot be seen from the preview

Don't miss anything!

bg1
16
Digital paper
•what?
thin flexible sheets
updated electronically
but retain display
•how?
small spheres turned
or channels with coloured liquid
and contrasting spheres
rapidly developing area
appearance
cross
section
virtual reality and 3D interaction
positioning in 3D space
moving and grasping
seeing 3D (helmets and caves)
positioning in 3D space
cockpit and virtual controls
steering wheels, knobs and dials … just like real!
the 3D mouse
six-degrees of movement: x, y, z + roll, pitch, yaw
data glove
fibre optics used to detect finger position
•VR helmets
detect head motion and possibly eye gaze
whole body tracking
accelerometers strapped to limbs or reflective dots
and video processing
Docsity.com
pf3
pf4
pf5

Partial preview of the text

Download Virtual Reality and 3D Interaction: Technology and Applications and more Slides Human Resource Management in PDF only on Docsity!

Digital paper

  • what?
    • thin flexible sheets
    • updated electronically
    • but retain display
  • how?
    • small spheres turned
    • or channels with coloured liquid and contrasting spheres
    • rapidly developing area

appearance

cross section

virtual reality and 3D interaction

positioning in 3D space

moving and grasping

seeing 3D (helmets and caves)

positioning in 3D space

  • cockpit and virtual controls
    • steering wheels, knobs and dials … just like real!
  • the 3D mouse
    • six-degrees of movement: x, y, z + roll, pitch, yaw
  • data glove
    • fibre optics used to detect finger position
  • VR helmets
    • detect head motion and possibly eye gaze
  • whole body tracking
    • accelerometers strapped to limbs or reflective dots and video processing

pitch, yaw and roll

pitch

yaw

roll

3D displays

  • desktop VR
    • ordinary screen, mouse or keyboard control
    • perspective and motion give 3D effect
  • seeing in 3D
    • use stereoscopic vision
    • VR helmets
    • screen plus shuttered specs, etc.

also see extra slides on 3D vision

VR headsets

  • small TV screen for each eye
  • slightly different angles
  • 3D effect

dedicated displays

  • analogue representations:
    • dials, gauges, lights, etc.
  • digital displays:
    • small LCD screens, LED lights, etc.
  • head-up displays
    • found in aircraft cockpits
    • show most important controls … depending on context

Sounds

  • beeps, bongs, clonks, whistles and

whirrs

  • used for error indications
  • confirmation of actions e.g. keyclick

also see chapter 10

Touch, feel, smell

  • touch and feeling important
    • in games … vibration, force feedback
    • in simulation … feel of surgical instruments
    • called haptic devices
  • texture, smell, taste
    • current technology very limited

BMW iDrive

  • for controlling menus
  • feel small ‘bumps’ for each item
  • makes it easier to select options by feel
  • uses haptic technology from Immersion Corp.

physical controls

  • specialist controls needed …
    • industrial controls, consumer products, etc.

large buttons clear dials

tiny buttons

multi-function control

easy-clean smooth buttons

Environment and bio-sensing

  • sensors all around us
    • car courtesy light – small switch on door
    • ultrasound detectors – security, washbasins
    • RFID security tags in shops
    • temperature, weight, location
  • … and even our own bodies …
    • iris scanners, body temperature, heart rate, galvanic skin response, blink rate