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Divide and contaminate is a strategic board game for two players, where each player represents a color (red or green) and aims to occupy as many tiles as possible. Players start with one cell, gain cells based on their proliferation rate, and can expand to adjacent tiles with special effects. The game includes nutrient/hazard tiles, effect tiles, event cards, and parts that provide unique abilities. The goal is to occupy all tiles, and the victor is decided when all tiles are owned. The rules, gameplay, and components of the game.
Typology: Summaries
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Game for ideally 2 players. Each player is assigned one colour (Red or Green representing RFP and GFP respectively). They start at the positions corresponding to their colour. At the start of the game each player is given cards which correspond to parts they can incorporate when making their cell. These parts give special properties to each cell at the cost of the cells proliferation rate. Players are given 5 cards and can pick any number up to 3. The proliferation rate determines the number of cells players will gain at the start of each turn based on the number of cells currently in the field. If a player has a proliferation rate of 4, they will gain 4 cells per turn. All players start off with one cell. When your proliferation rate exceeds the maximum cell capacity of an adjacent tile, you can attempt to expand to the adjacent tile. However, in doing so you must uncover the tile and tile may have effects which affect your growth. If a tile that you want to expand to is occupied by your opponent, you can trigger an event card that decides the outcome of your expansion (this is dependent on parts chosen). The goal of the classic mode of this game is to completely occupy as many tiles as possible. The victor is decided when all tiles are occupied. Representation of board design and tile placement in the classic mode of the game. Board inspired by a Petri dish.
Nutrient/Hazard Tiles โ Cellulose (N/H): Slows growth by 1 proliferation rate, if cellulolytic enzymes present, increase proliferation rate by 2 instead. โ Starch (N): Increase proliferation rate by 1, if amylolytic enzymes present, increase proliferation rate by 3 instead. โ Glucose (N): Increase all proliferation rate by 2 โ Lactose (N): If lactase present, increase growth rate by 2 โ Bacteriophage (H): All adjacent tiles die off (i.e. are emptied of cells) โ Ampicillin (H): Transpeptidase inhibitor, Stops all attempted growth for 5 turns โ Kanamycin (H): Ribosome inhibitor, Slows growth by 2 proliferation rate Effect Tiles โ Pyocyanin (H): Doubles the effect of all parts; increase in proliferation rate doubled and toxin production doubled only if SoxR part is incorporated. Reduce growth by 2 proliferation rate unless SoxR is present. Event cards (activated when expanding into an occupied tile) โ Bacteriophage attack! (all tiles adjacent to the two tiles being contested are destroyed) โ Ampicillin attack! (two contested tiles turn into ampicillin tiles) โ Kanamycin attack! (two contested tiles turn into kanamycin tiles) โ Giant Laser beam attack! (complete annihilation of the two contested tiles) โ Survival of the proliferative! (player with the higher growth rate takes both tiles) โ Double trouble! (two contested tiles turn into both ampicillin and kanamycin tiles) Event cards can be neutralized by relevant parts. Parts โ Flagella: Able to change hexagons that is being grown and avoid associated negative consequences โ Spore production: Able to skip over one hexagon โ Cellulolytic enzyme: Able to break down cellulose โ Amylolytic enzyme: Able to break down starch โ Lactase: Able to break down lactose โ CRISPR: Able to neutralize bacteriophage activity, also able to incorporate DNA from dead cells (cells that have died to toxins or bacteriophages) โ AmpR: Neutralize effect of Ampicillin โ KanR: Neutralize effect of Kanamycin