Evaluating User Interaction Design, Exams of Advanced Education

Various concepts and principles related to user interaction design, including design models, conceptual models, interface metaphors, types of interaction, components of conceptual models, principles of natural computing, advantages of multidisciplinary teams, cognitive processes and limitations, and the use of prototypes. It covers topics such as universal access, consistency and standards, attention, error messages, user needs, and the different types of computer-mediated technologies. The document also touches on requirements gathering, scenarios, and storyboarding as part of the design process. Overall, this document provides a comprehensive overview of key considerations and best practices in the field of human-computer interaction and interaction design.

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2024/2025

Available from 10/15/2024

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HCI201 Quiz
Select correct order of activities in process of interaction design:
1.Developing alternative designs that meet uses' requirements.
2. Identifying needs and establishing requirements for the user experience.
3. Building interactive versions of the designs.
4. Evaluating what is being built
Select one:
a. 1-2-4-3
b. 4-3-2-1
c. 2-1-3-4
d. 1-2-3-4 - 2-1-3-4
Which design concept refers to determining ways of restricting the kinds of user interaction that can
take place at a given moment? - Constraints
Select correct answer
Select one:
a. HCI is wider than Interaction Design
b. HCI and Interaction Design are the same.
c. HCI and Interaction Design haven't any relationship.
d. Interaction Design is wider than HCI - Interaction Design is wider than HCI
What matters should be considered when designing usable interactive products?
a. Who is going to be using them.
b. Where they are going to be used.
c. All of the others
d. How they are going to be used. - All of the others
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HCI201 Quiz

Select correct order of activities in process of interaction design: 1.Developing alternative designs that meet uses' requirements.

  1. Identifying needs and establishing requirements for the user experience.
  2. Building interactive versions of the designs.
  3. Evaluating what is being built Select one: a. 1-2-4- b. 4-3-2- c. 2-1-3- d. 1-2-3-4 - 2-1-3- Which design concept refers to determining ways of restricting the kinds of user interaction that can take place at a given moment? - Constraints Select correct answer Select one: a. HCI is wider than Interaction Design b. HCI and Interaction Design are the same. c. HCI and Interaction Design haven't any relationship. d. Interaction Design is wider than HCI - Interaction Design is wider than HCI What matters should be considered when designing usable interactive products? a. Who is going to be using them. b. Where they are going to be used. c. All of the others d. How they are going to be used. - All of the others

Easy to use is one of user experience goals. Select one: True False - False Interaction design is a process for designing interactive _______ to support the way people communicate and interact in their everyday and working lives. Select one: a. systems b. products c. machines d. softwares - products We can ___________ Select one: a. develope for a user experience b. develope a user experience c. design a user experience d. design for a user experience - design for a user experience HCI is acronym of _________. Select one: a. Human Computer Interaction b. Human Computer Interesting c. Host Computer Interactive d. Human Computer Interface - Human Computer Interaction Design principles are used by interaction designers to aid their thinking when designing for the user experience.

b. Can be innovative and enable the realm of computers and their applications to be made more accessible to a greater diversity of users c. Helps users understand the underlying conceptual model d. Forces users to only understand the system in terms of the metaphor - Forces users to only understand the system in terms of the metaphor How many fundamental types of interaction? Select one: a. 2 b. 1 c. 4 d. 3 - 4 What is NOT component of conceptual model? Select one: a. The mapping between concepts and user experience b. The problem space c. The concepts d. The major metaphors and analogies e. The relationships between concepts - The problem space According to Liddle, the most important thing to design is the user's conceptual model. Select one: True False - True A conceptual model is a detail description of a product. Select one: True

False - False Which type of interaction describes how users carry out their tasks by telling the system what to do? Select one: a. Conversing b. Manipulating c. Exploring d. Instructing - Conversing Which kind of interaction can support simple voice recognition? Select one: a. Conversing b. Manipulating c. Instructing d. Exploring - Conversing Which mode of interaction involves users moving through virtual or physical environments? Select one: a. Conversing b. Manipulating c. Exploring d. Instructing - Exploring Which is the process of selecting things to concentrate on at a point time, from the range of possibilities available? Select one: a. Learning b. Memory c. Perception

Select correct statement Select one: a. People are much better at recognizing things than recall things. b. In design we should promote recall rather than recognizing. c. All of the others. d. GUI interfaces are used for supporting recall. - People are much better at recognizing things than recall things. Which type of external cognition is used in case of using calculator for computation? Select one: a. All of the others b. Externalizing to reduce memory load c. Computational offloading d. Annotating and cognitive tracing - Computational offloading List the academic disciplines contributing to Interaction Design Select one: a. Social Sciences b. Psychology c. Computing Sciences d. Ergonomics e. All of the others - All of the others Which of the following statements does not belong to "Universal Access"? Select one: a. It promotes the notion of careful design and design standards, so that users with special needs are not excluded from the use of a system b. 'Universal Access' is the objective of making systems that are accessible anytime, anywhere and to anyone of the intended user population

c. It does not insist on one design , but provides different pathways for different users d. None of the others - It promotes the notion of careful design and design standards, so that users with special needs are not excluded from the use of a system A computer expert produces an solution with HCI which is very efficient in computer resources, based on command-lines. Which one of the following is most likely to be the result when the system is implemented? Select one or more: a. Most staff will want to become computer experts to use it. b. Most staff will feel demoralised and will not want to use the system. c. It will be welcomed by all staff. d. All staff will enjoy using it after mastering the skills of command lines. - Most staff will feel demoralised and will not want to use the system. According to Strauss and Corbin (1998), how many aspects of "coding" in grounded theory? Select one: a. 2 b. 3 c. 1 d. 4 - 3 One of design implication for memory load is: Design interface that promote ______ rather than ________ by using menus, icons... Select one: a. recall - recognition b. recognition - refuse c. recall - refuse d. recognition - recall - recognition - recall To understand the problem space we need to ask the following questions

  1. The designers are idiots
  2. The designers have not designed the ticket machine for normal members of the public
  3. The designers designed the ticket machine for themselves
  4. The designers are not computer experts Select one: a. 4 b. 2, 3 c. 1, 3 d. 2, 3, 4 - 2, 3 Select the good implications Select one or more: a. Try to use many techniques as many as possible b. Icons and other graphical representations should enable users to readily distinguish their meaning c. Clutter the interface with more information. d. Make information salient when it needs attending to e. Use techniques that make things stand out like colour, ordering, spacing, underlining, sequencing and animation f. Speech output should enable users to distinguish between the set of spoken words - Make information salient when it needs attending to, Use techniques that make things stand out like colour, ordering, spacing, underlining, sequencing and animation, Icons and other graphical representations should enable users to readily distinguish their meaning, Speech output should enable users to distinguish between the set of spoken words _________ refers to how information is accquired from the environment via the different sense organs, e.g eyes, fingers and transformed into experiences of objects, events, sounds and tastes.

Select one: a. Perception b. Feeback c. Visibility d. Memory - Perception What does "accessible" mean? Select one: a. "Accessible" means that it can be used by the full range of intended users b. "Accessible" means that the system supports user objectives c. "Accessible" means that it supports these objectives in easy-to-use ways - "Accessible" means that it can be used by the full range of intended users What do we need to take into account in order to have a good design? Select one or more: a. None of the others b. What activities are being carried out c. Where the interaction is taking place d. Who the users are e. Whether interactions users have with a product match the users' activities and needs - Who the users are, What activities are being carried out, Where the interaction is taking place, Whether interactions users have with a product match the users' activities and needs Which type of external cognition is used in case of using pen and paper to solve a math problem?

d. Always keep the user informed about what is going on through providing appropriate feedback in a reasonable time - Avoid making users wonder if different words, situations or actions mean the same thing What is the first stage of UCSD process? Select one: a. Requirements gathering b. Task analysis c. Design and story boarding - Task analysis Which mode of interaction involves users moving through virtual or physical environments? Select one: a. Conversing b. None of the others c. Manipulating d. Instructing - None of the others Who is involved in interaction design? Select one: a. Multidisciplinary teams, where the skill sets of engineers, desigers, programmners, psychologists, anthropologists... b. Artist c. Developers d. None of the others. e. Designers - Multidisciplinary teams, where the skill sets of engineers, desigers, programmners, psychologists, anthropologists... Which goal in interaction design is generally regarded as ensuring that interactive products are easy to learn, effective to use and enjoyable from the user's perspective. Select one:

a. User experience goal b. Functionality goal c. Usability goal d. Effective goal - Usability goal All of the following statements about attention are true except Select one: a. Information at the interface should be structured to avoid users' attention b. It allows us to focus on information that is relevant to what we are doing c. It means that we select things to concentrate on at a point in time from the mass of stimuli around us d. It involves audio and/or visual senses - Information at the interface should be structured to avoid users' attention Interaction type: Conversing - interacting with the system as if having a conversation Interaction type: Manipulating - interacting with objects in a virtual or physical space by manipulating them Interaction type: Instructing - issuing commands using keyboard and function keys and selecting options via menus Interaction type: Exploring - moving through a virtual environment or a physical space Choose the incorrect statements Select one: a. Central to Interaction design is determining to design the user experience b. Interaction design is concerned with design interactive products to support the way people communicate and interact in their everyday and working lives c. Design principles are useful heuristics for analyzing and evaluating aspects of interactive product.

d. Instructing - Discussing ________ interaction describes how users carry out their tasks by telling the system what to do. Select one: a. Manipulating b. Exploring c. Conversing d. Instructing - Conversing Select the correct statements about memory Select one: a. All of the others b. Context is not important in affecting our memory c. Well known fact that we recall things much better than being able to recognize things d. It involves first encoding and then retrieving knowledge e. We can remember everything - It involves first encoding and then retrieving knowledge Select the correct statement for reading, speaking, and listening: Select one: a. Listening requires less cognitive effort than reading or speaking b. Speaking requires less cognitive effort than reading or listening c. Reading requires less cognitive effort than listening or speaking d. The cognitive effort for listening or reading or listening is the same - Listening requires less cognitive effort than reading or speaking Which one of these is a good reason to include sounds in an HCI? Select one: a. Users react more quickly to sounds than to visual signals b. The computer reacts to sounds in the same way as a human

c. There is no preference. People just like sounds d. Users react more slowly to sounds than to visual signals - Users react more quickly to sounds than to visual signals Which is the correct statements about HCI? Select one: a. Interaction Design is wider than HCI b. HCI is wider than Interaction Design c. HCI and Interaction Design are the same. d. HCI and Interaction Design haven't any relationship. - Interaction Design is wider than HCI What are design rules? Select one: a. Design rules are high level and widely applicable guidelines b. Design rules are principles that have been interpreted for a particular design - Design rules are principles that have been interpreted for a particular design Select the good recommendations for good error messages Select one: a. Messages should be precise rather than vague. b. Messages should be courteous, indicating what users need to do to set things right c. All of the others d. Avoid long code numbers and upper case letter. - All of the others Which is not an input to the evaluation process? Select one: a. The statement of requirements b. A working prototype c. The complete system - The complete system

What are the correct statements about users' needs? Select one or more: a. Need to take into account what people are good and bad at b. Listen to what we want and get users involved c. Consider what might help people in the way they currently do things d. Never use tried and tested user-centered methods - Need to take into account what people are good and bad at, Consider what might help people in the way they currently do things Central to the UCSD approach, are three key themes: Select one or more: a. Analyse users and their world b. Test to be sure the design works well with users, and iterate c. Evaluate ideas, ideally with potential users d. Analyse developers and their skills - Analyse users and their world, Evaluate ideas, ideally with potential users, Test to be sure the design works well with users, and iterate What is the kind of the conversations that are supported in real-time through voice or typing? Select one: a. Formal communication b. Synchronous computer-mediated communication c. Asynchronous computer-mediated communication d. Informal communication - Synchronous computer-mediated communication

What are explicit cues of conversations? Select one: a. none of the others b. looking at watch c. fidgeting with coat and bags d. saying "Oh dear, must go, look at the time, I'm late" - saying "Oh dear, must go, look at the time, I'm late" Requirement gathering describes Select one: a. What system should look like b. How system should do it c. What the proposed system should do - What the proposed system should do What is the output of Requirement Gathering? Select one: a. The requirements statement b. Functional requirements c. The requirement document - The requirements statement Select the incorrect statements Select one: a. Designing usable interactive products requires considering who is going to be using them and where they are going to be used. b. A central concern of interaction design is to develop interactive products that are usable. c. A key question for interaction design is: how do you optimize the users' interactions with a system, environment or product, so that they match the users' activities that are being supported and extended? d. User-centered methods are straight and their phases are separate - User-centered methods are straight and their phases are separate