









Study with the several resources on Docsity
Earn points by helping other students or get them with a premium plan
Prepare for your exams
Study with the several resources on Docsity
Earn points to download
Earn points by helping other students or get them with a premium plan
Various abilities and their corresponding mechanics for a role-playing game. Topics include lock picking, pickpocketing, toxins, reading motivation, environmental effects, evaluating goods, operating technology, diagnosis, obtaining food, tracking/evasion, and enduring hardships. Each ability has specific rules for success and failure, as well as modifiers and penalties.
Typology: Study notes
1 / 15
This page cannot be seen from the preview
Don't miss anything!










internal penalty= subtract dice from dice pool external penalty= subtract successes from roll Running Short distance- dexterity + Athletics Long distance- stamina + Athletics Falling Bashing damage =1/2 yards fallen, piercing
“L” toxicity means damage is whole levels, not dice of damage
during calm periods
Incapacitation/Death bashing overflows, becomes lethal characters have number of Dying levels below incapacitated = stamina mortally wounded character takes 1 lvl lethal damage during their combat action can stabilize dying characters through emergency surgery
A. Roll join battle all characters roll wits + awareness
Willpower Willpower may be used for the following: