LIMINAL SPACE, Slides of Design

This project seeks to explore the liminal space between the digital and physical realms of space through architectural gestures. It exists within the threshold ...

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2022/2023

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LIMINAL SPACE
TIMOTHY MANDODY // ENVIRONMENTAL DESIGN THESIS 2016
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LIMINAL SPACE

TIMOTHY MANDODY // ENVIRONMENTAL DESIGN THESIS 2016

DATABASE ACCESSED 01 CONCEPT 02 THESIS STATEMENT 03 SITE 04 PROGRAM 05 PLANAR EXPLORATION 06 GRID DEVELOPMENT

07 ROLE OF THE USER

08 MOVING WALLS

09 DATA WALLS // SPATIAL MEMORY

10 WORKSCREENS

11 RESET SPACE

12 UNDULATING LANDSCAPE

Digital Experiences Physical Experiences 3 Dimensional Volumetric 2 Dimensional Planar EXPERIENTIAL MAPPING All experience can be placed somewhere on this spectrum in relation to the four points. The experience of looking at this page for example would be at a point in the top left corner of the graph. It is a primarily physical experience and the interface through which the stimuli is received is a 2-Dimensional planar surface.

THESIS STATEMENT THESIS // CORE IDEA Our world is evolving, new technologies have shifted the way in which we as humans experience spaces. This project seeks to explore the liminal space between the digital and physical realms of space through architectural gestures. It exists within the threshold space, blurring the boundaries between what is considered a digitally engaged space and a physical space. Seeking to create spatial experiences that are user-centric and fully responsive to each user. The user is the key influencer of the space, by entering the space they choose to explore this boundary condition between digital and physical through an architectural experience.

SITE SITE CONTEXT The project is located at 462 Front Street West. Just west of the major intersection of Front Street and Spadina Avenue. This site was chosen for the existing building on the site, currently used as a mechanic shop it is bare bones exposed structure in the majority of the space. This provided a good base from which the project could be developed. Another key influencer in choosing this site over other areas was the density of tech start ups in the area, as these users would likely be the most receptive to this space. The close proximity to Spadina Avenue also makes the space easily accessible by public transit. This allows the space to be more easily accessed by a greater number of users.

SITE PLAN | 1 : 750 NORTH

FRONT STREET WEST DRAPER STREET PORTLAND STREET SPADINA AVENUE 462 FRONT STREET WEST

LEVEL 01

THE ORIGIN // CONVERGENCE POINT

When users first enter the building they enter into the highlighted space above. It is a double height atrium space where all three core programmatic components connect within the building. If you refer back to the graph in section 01 this space is meant to represent the origin point on that graph. The goal was to create a neutral blend of digital and physical experiences that could cohesively create a strong spatial experience through both planar and volumetric gestures. NORTH LEARNING ZONE EXHIBITION ZONE

LEVEL 02 LEVEL 03 NORTH

WORK ZONE // MODULAR GRID WORK ZONE // FABRICATION WORK ZONE // PRESENTATION

PLANAR SKETCH MODEL

To get a better grasp on designing through a planar approach I needed to physically build a small sketch model that allowed me to experiment with creating various spatial configurations quickly in 3D. This model utilized linear planar elements of various sizes and thicknesses to explore spatial ideas that could be then translated into built forms.

PLANAR PLANNING PRECEDENTS

As I was doing research into phenomenology one of the architects that was mentioned over and over again in almost every source I was reading was Ludwig Mies van der Rohe. As a study I created diagrammatic drawings of his plans that were very planar in nature to gain a better understanding of how to compose a space in this way. This exercise made planning the space for this thesis project much clearer. It allowed me to develop an understanding of spatial planning through a compositional lens.

01 | BRICK VILLA 02 | BARCELONA PAVILION

01 | BASE GRID

03 | VERTICAL GRID ADDED

05 | SPACE FRAME OFFSET

02 | OFFSET TO DATUMS

04 | MOVING WALLS

06 | ARM POSITION

07 | FRAME STRUCTURE

09 | BASE GRID OFFSETS

11 | WORK GRID

08 | MESH SURFACE

10 | EMBEDDED LIGHTS

12 | WORK GRID DETAIL