Physics Lecture Note I, Study notes of Physics

Physics Lecture Note I Physics Lecture Note I Physics Lecture Note I Physics Lecture Note I

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2017/2018

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General Physics Mechanics
Mechanics dddddd
Newtonian Mechanics
~
F=m~
a
Lagrangian Mechanics
d
dt[ L
˙qµ] = ∂L
∂qµ
Hamiltonian Mechanics
˙pµ=∂H
∂qµ,˙qµ=∂H
∂pµ,H=H(qµ, pµ)
Electrodynamics
~
· ~
E= 4πρ,c~
× ~
E+~
B
∂t = 0,
~
· ~
B= 0, c~
× ~
B~
E
∂t = 4π
~
j
Schr¨odinger’s Quantum Mechanics
¯h2
2m2Ψ + U(~
r = i¯hΨ
∂t
Relativistic Quantum Mechanics h=c= 1)
Klein-Gordon Eq. (+m2)φ= 0
Dirac Eq. (µµm)ψ= 0
nc~α ·~p e
c~
A+βmc2+eΦoψ=i¯h∂ψ
∂t
THUgeneralPHYSICS-1.tex -1- gp110707b.tex
General Physics Units
Units
SI (Syst`eme International d’Unit´es)
International System of Units
7 independent base units
length: meter (m)
time: second (s)
mass: kilogram (kg)
electric current: ampere (A)
temperature: kelvin (K)
amount of substance: mole (mol)
luminosity: candela (cd)
2 supplementary units
ordinary angle: radian (rad)
solid angle: steradian (sr)
Unit ddddddddd ddddd(plural)d ds. d
ddddddddd
THUgeneralPHYSICS-1.tex -2- gp110707a.tex
General Physics Vectors
Vectors
Scalar (A): dd
a number and its unit
magnitude without direction
Vector (~
A): dd
magnitude and direction
vector algebra +,,·,×
Vector addition
tail-to-tip method:
1. tail is placed at tip
2. resultant: tail(of first) tip(of last)
~
A+~
B=~
C
Vector subtraction
1. tail is placed at tail
2. resultant: tip(of last) tip(of first) ddddd
~
C~
A=~
B
THUgeneralPHYSICS-1.tex -3- gp110707c.tex
General Physics Vectors
THUgeneralPHYSICS-1.tex -4- gp110707c.tex
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pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13
pf14
pf15
pf16
pf17
pf18
pf19
pf1a
pf1b
pf1c
pf1d
pf1e
pf1f
pf20
pf21
pf22
pf23
pf24
pf25
pf26
pf27
pf28
pf29
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General Physics Mechanics

Mechanics æææ...

Newtonian Mechanics

~F = m~a

Lagrangian Mechanics d dt[^

∂L ∂ q˙μ ] =^

∂L ∂qμ

Hamiltonian Mechanics

p ˙μ = −∂H ∂qμ , q˙μ = ∂H ∂pμ , H = H(qμ, pμ)

Electrodynamics

∇ ·^ ~ E~ = 4πρ, c∇ ×~ E~ + ∂ B~

∂t = 0,

∇ ·^ ~ ~B = 0, c∇ ×~ B~ − ∂ E~

∂t = 4π

~j

Schr¨odinger’s Quantum Mechanics −¯h^2 2 m ∇

2 Ψ + U (~r)Ψ = i¯h∂Ψ

∂t

Relativistic Quantum Mechanics (¯h = c = 1) Klein-Gordon Eq. (⊓⊔+m^2 )φ = 0 Dirac Eq. (iγμ∂μ − m)ψ = 0 { c~α ·

( ~p − e c A~

)

  • βmc^2 + eΦ

} ψ = i¯h∂ψ ∂t

THUgeneralPHYSICS-1.tex -1- gp110707b.tex

General Physics Units

Units SI (Syst`eme International d’Unit´es) International System of Units

7 independent base units length: meter (m) time: second (s) mass: kilogram (kg)

electric current: ampere (A) temperature: kelvin (K) amount of substance: mole (mol) luminosity: candela (cd)

2 supplementary units ordinary angle: radian (rad) solid angle: steradian (sr)

∗ Unit Ðr鶏 Fó(plural)s.  ¶¶μêY‚

THUgeneralPHYSICS-1.tex -2- gp110707a.tex

General Physics Vectors

Vectors

Scalar (A): ö a number and its unit magnitude without direction

Vector (A~): '

magnitude and direction vector algebra +, −, ·, ×

Vector addition tail-to-tip method:

  1. tail is placed at tip
  2. resultant: tail(of first) −→ tip(of last)

A^ ~ + B~ = C~

Vector subtraction

  1. tail is placed at tail
  2. resultant: tip(of last) −→ tip(of first) ¼' 3 

C^ ~ − A~ = B~

THUgeneralPHYSICS-1.tex -3- gp110707c.tex

General Physics Vectors

THUgeneralPHYSICS-1.tex -4- gp110707c.tex

General Physics Vectors in Two Dimentions

Vectors in two dimentions

rectangular components of the vector A~

Ax = A cos θ Ay = A sin θ

magnitude: A =

√ A^2 x + A^2 y

direction: tan θ = A Ayx ,

θ = arctan A Ayx

θ: measured from the +x axis

The components of a vector may be positive or neg- ative numbers.

THUgeneralPHYSICS-1.tex -5- gp110707d.tex

General Physics Vectors in Two Dimentions

THUgeneralPHYSICS-1.tex -6- gp110707d.tex

General Physics Vectors in 3 Dimentions

Vectors in 3 dimentions unit vectors

ˆi, ˆj, ˆk

A^ ~ = Axˆi + Ayˆj + Azˆk

A =

√ A^2 x + A^2 y + A^2 z

THUgeneralPHYSICS-1.tex -7- gp110707e.tex

General Physics Vectors in 3 Dimentions

vector sum(resultant) of several vectors

R^ ~ = A~ + ~B

Rx = Ax + Bx Ry = Ay + By Rz = Az + Bz

R^ ~ = A~ + B~ + ~C + D~ + ~E +...

THUgeneralPHYSICS-1.tex -8- gp110707e.tex

General Physics 1D Kinematics

THUgeneralPHYSICS-1.tex -13- gp110707h.tex

General Physics 1D Kinematics

One-dimensional Kinematics

position x displacement ∆x = xf − xi time interval ∆t = tf − ti

  

 

average velocity vav = ∆ ∆xt (= ¯v) instantaneous velocity v = lim∆t→ 0 ∆ ∆xt = dx dt ∗ The slope of the tangent to the x versus t graph.

  

 

average acceleration aav = ∆ ∆vt (= ¯a) instantaneous acceleration a = lim∆t→ 0 ∆ ∆vt = dv dt ∗ The slope of the tangent to the v versus t graph.

THUgeneralPHYSICS-1.tex -14- gp110711a.tex

General Physics 1D Kinematics

THUgeneralPHYSICS-1.tex -15- gp110711a.tex

General Physics Constant Acceleration

Constant Acceleration The equations of kinematics for constant acceleration:

a = constant

∆v ∆t

vf − vi tf − ti

v − v 0 t − 0

v − v 0 t v = v 0 + at

x = x 0 + ∆x

= x 0 +

(v 0 + v)t ⇐ ∆x =

(vi + vf )∆t

= x 0 +

(v 0 + v 0 + at)t

= x 0 + v 0 t +

at^2

v^2 = (v 0 + at)^2 = v 02 + 2v 0 at + a^2 t^2

= v 02 + 2a(v 0 t +

at^2 )

= v 02 + 2a(x − x 0 )

  1. v = v 0 + at

  2. x = x 0 +

(v 0 + v)t

  1. x = x 0 + v 0 t +

at^2

4 .v^2 = v^20 + 2a(x − x 0 )

THUgeneralPHYSICS-1.tex -16- gp110711b.tex

General Physics Constant Acceleration

THUgeneralPHYSICS-1.tex -17- gp110711b.tex

General Physics Constant Acceleration g

Constant Acceleration g

~g = −gˆj

v = −gt + v 0

y = −

gt^2 + v 0 t + y 0

v^2 = v^20 − 2 g(y − y 0 )

THUgeneralPHYSICS-1.tex -18- gp110711c.tex

General Physics Constant Acceleration g

THUgeneralPHYSICS-1.tex -19- gp110711c.tex

General Physics 2- and 3-D Motion

Two- and 3-dimensional motion ∗Equations are in form of 3-dimensional vectors. position

~r = xˆi + yˆj + zˆk

displacement

∆~r = ~r 2 − ~r 1

= ∆xˆi + ∆yˆj + ∆zˆk

average velocity

~¯v = ∆~r

∆t instantaneous velocity

~v = lim

∆t→ 0

∆~r

∆t

d~r

dt

dx dt

ˆi + dy

dt

ˆj + dz

dt

ˆk

= vxˆi + vyˆj + vzˆk

THUgeneralPHYSICS-1.tex -20- gp110711d.tex

General Physics Horizontal Range

Horizontal Range

Setting y = 0,

y = 0 = x tan θ 0 −

g 2 v^20 cos^2 θ 0

x^2

x

( tan θ 0 −

gx 2 v^20 cos^2 θ 0

) = 0

x = 0 or

x =

2 v 02 g

cos^2 θ 0 tan θ 0

2 v 02 g

sin θ 0 cos θ 0

v^20 g

sin 2θ 0 ⇐ sin 2θ 0 = 2 sin θ 0 cos θ 0

(horizontal range) x = max. when θ 0 = 45◦

THUgeneralPHYSICS-1.tex -25- gp110712a.tex

General Physics Horizontal Range

THUgeneralPHYSICS-1.tex -26- gp110712a.tex

General Physics Hunter and Monkey

The Hunter and the Monkey: A classic demon- stration (Young, p.68) A dart aimed at the initial position of the monkey al- ways hit him, no matter what v 0 is. monkey:

x = d at all times

dart:

x = (v 0 cos α 0 )t

When these are equal,

d = (v 0 cos α 0 )t

or

t =

d v 0 cos α 0

At this time,

ymonkey = d tan α 0 −

gt^2

ydart = (v 0 sin α 0 )t −

gt^2

ymonkey − ydart = d tan α 0 − v 0 sin α 0 t

= d tan α 0 − v 0 sin α 0

d v 0 cos α 0 = d tan α 0 − (tan α 0 )d = 0

Q.E.D.

THUgeneralPHYSICS-1.tex -27- gp110712b.tex

General Physics Hunter and Monkey

THUgeneralPHYSICS-1.tex -28- gp110712b.tex

General Physics Uniform Circular Motion

Uniform Circular Motion ∗ Centripetal acceleration

∆~r = ~r 2 − ~r 1

∆~v = ~v 2 − ~v 1

r 1 = r 2 = r v 1 = v 2 = v

From similar triangles,

|∆~r|

r

|∆~v|

v That is,

|∆~v| =

v r

|∆~r|

Arc length:

|∆~r| ≈ v∆t

we can write,

|∆~v| =

v r

|∆~r| ≈

v r

v∆t

a = lim ∆t→ 0

|∆~v|

∆t

=

v^2 r radial acceleration:

~ar = −

v^2 r

ˆr

THUgeneralPHYSICS-1.tex -29- gp110712c.tex

General Physics Uniform Circular Motion

THUgeneralPHYSICS-1.tex -30- gp110712c.tex

General Physics Uniform Circular Motion

Uniform Circular Motion

period T

frequency f = (^1) T

angular frequency ω = 2πf = (^2) Tπ

speed v = 2 πr T = ωr

radial acceleration a = v

2 r =^ ω

(^2) r

THUgeneralPHYSICS-1.tex -31- gp110712d.tex

General Physics Uniform Circular Motion

THUgeneralPHYSICS-1.tex -32- gp110712d.tex

General Physics A Boat Crossing River

A Boat Crossing a River

~vbr = vel. of boat relative to river

~vre = vel. of river relative to Earth

~vbe = ~vbr + ~vre

vbe =

√ v^2 br + v^2 re =

√ (10.0)^2 + (5.0)^2 km/h = 11.2 km/h direction of vbe:

θ = tan−^1 (v vrebr ) = tan−^1 ( 105.^0. 0 ) = 26. 6 ◦

The boat will be traveling at a speed of 11.2 km/h in

the direction 63.4◦^ north of east relative to Earth.

THUgeneralPHYSICS-1.tex -37- gp110713c.tex

General Physics A Boat Crossing River

THUgeneralPHYSICS-1.tex -38- gp110713c.tex

General Physics A Boat Crossing River

Which Way Should We Head?

~vbe = ~vbr + ~vre

vbe =

√ v br^2 − v^2 re

=

√ (10.0)^2 − (5.0)^2 km/h = 8 .66km/h

direction of vbr:

θ = tan−^1 (

vre vbe

) = tan−^1 (

The boat must steer a course 30.0◦^ west of north.

THUgeneralPHYSICS-1.tex -39- gp110713c.tex

General Physics A Boat Crossing River

THUgeneralPHYSICS-1.tex -40- gp110713c.tex

General Physics Newton’s Laws

Dynamics

Newton’s Laws of Motion

∗ valid in inertial frames.

1st law: If ~F = 0, ~v = const.

∗ from Galileo

2nd law:

F = m~a

read as “ F~ CW m~a ”

3rd law: ~FAB = −~FBA

AB: on A by B KÎåæ

Comments:

  1. First law is a special case of 2nd law.
  2. 2nd law is an equation of motion.
  3. Mass is the ratio of coefficients,

since ~Fi ∝ ~ai

  1. “Action-reaction” was Newton’s law, the 1st and 2nd were due to Galileo’s.

THUgeneralPHYSICS-1.tex -41- gp110713d.tex

General Physics Newton’s Laws

Dynamics Newton’s Laws of Motion ∗ valid in inertial frames.

1st law: If ~F = 0, ~v = const.

∗ from Galileo

2nd law:

F = m~a

read as “ F~ CW m~a ”

{ (^) ~F=m~a ~F−m~a=

} are different.

3rd law: ~FAB = −~FBA

AB: on A by B KÎåæ

Comments:

  1. First law is a special case of 2nd law.
  2. 2nd law is an equation of motion.
  3. Mass is the ratio of coefficients,

since ~Fi ∝ ~ai

  1. “Action-reaction” was Newton’s law, the 1st and 2nd were due to Galileo’s.

THUgeneralPHYSICS-1.tex -42- gp110713d.tex

General Physics Newton’s Laws

Dynamics

Newton’s Laws of Motion

∗ valid in inertial frames.

1st law: If ~F = 0, ~v = const.

∗ from Galileo

2nd law:

F = m~a

read as “ F~ CW m~a ”

3rd law: ~FAB = −~FBA

AB: on A by B KÎåæ

Comments:

  1. First law is a special case of 2nd law.
  2. 2nd law is an equation of motion.
  3. Mass is the ratio of coefficients,

since ~Fi ∝ ~ai

  1. “Action-reaction” was Newton’s law, the 1st and 2nd were due to Galileo’s.

THUgeneralPHYSICS-1.tex -43- gp110713d.tex

General Physics Newton’s Laws

THUgeneralPHYSICS-1.tex -44- gp110713d.tex

General Physics Weight

THUgeneralPHYSICS-1.tex -49- gp110713g.tex

General Physics Force Diagram

Applications of Newton’s Laws

  1. iforce diagram, êÌfree-body diagram.

2. ×ÍΛ×Í%Šim~a.

  1. &ΛXå²æÄ 6 b¼Ù
  2. ¯ 2 ý‘â´ 94 ݲæ 6 œÄŠÝ 5 
  3. ¶ ∑ %¶ 2 P ∑ Fx^ =^ max, Fy = may. ×͇P©b×Ím.
  4. OŠ¥ŒÑr

THUgeneralPHYSICS-1.tex -50- gp110713h.tex

General Physics Force Diagram

THUgeneralPHYSICS-1.tex -51- gp110713h.tex

General Physics Dynamics

Dynamics ›››æææ...

∑ (^) ~

F = m~a

F:

W^ ~ ¥æ Gravitational force

(gravity, weight)

N^ ~ °'æ Normal force

Ñ'æ

T^ ~ ùæ Tension

F^ ~s ¬Ææ Restoring force

(ĉ) (spring)

~f `æ Frictional force

THUgeneralPHYSICS-1.tex -52- gp110713e-1.tex

General Physics Putt-Putt Physics

Putt-Putt Physics (Crummett, p.134) Q1: The normal force between the track and the ball at the top and bottom of the 1st loop.

Q2. Speed at top of the 2nd loop so it is “just barely in contact” with the surface.

THUgeneralPHYSICS-1.tex -53- gp110714a.tex

General Physics Putt-Putt Physics

Solution:

(1a)

F = m~a

−N − W = ma = m(−v

2 r ) N = mv

2 r −^ W = m(v

2 r −^ g)

(1b)

F = m~a

+N − W = ma = m(+v

2 r ) N = mv

2 r +^ W = m(v

2 r +^ g)

(2) N = 0 ⇐ “just barely in contact” −N − W = m(−v

2 r ) −W = −mv

2 r mg = mv

2 r v = √rg

THUgeneralPHYSICS-1.tex -54- gp110714a.tex

General Physics Dynamics

Dynamics ›››æææ...

∑ (^) ~

F = m~a

F:

W^ ~ ¥æ Gravitational force

(gravity, weight)

N^ ~ °'æ Normal force

Ñ'æ

T^ ~ ùæ Tension

~Fs ¬Ææ Restoring force

(ĉ) (spring)

~f `æ Frictional force

THUgeneralPHYSICS-1.tex -55- gp110713e-2.tex

General Physics Dynamics

THUgeneralPHYSICS-1.tex -56- gp110713e-2.tex

General Physics Dynamics

THUgeneralPHYSICS-1.tex -61- gp110713e-3.tex

General Physics Dynamics

Dynamics ›››æææ...

∑ (^) ~

F = m~a

F:

W^ ~ ¥æ Gravitational force

(gravity, weight)

N^ ~ °'æ Normal force

Ñ'æ

T^ ~ ùæ Tension

F^ ~s ¬Ææ Restoring force

(ĉ) (spring)

~f `æ Frictional force

THUgeneralPHYSICS-1.tex -62- gp110713e-3.tex

General Physics Dynamics

THUgeneralPHYSICS-1.tex -63- gp110713e-3.tex

General Physics Pulling A Crate

THUgeneralPHYSICS-1.tex -64- gp110714d.tex

General Physics Pulling A Crate

Pulling a Crate(Young, p.124)

Keep the crate moving with constant velocity.

W = 500 N, μk = 0.40, find T =?

Solution: ∑ Fx = T cos 30◦^ − Fk = T cos 30◦^ − 0. 40 N = 0 (1) ∑ Fy = T sin 30◦^ + N − W = 0 N = W − T sin 30◦

Substitute this into eq. (1),

T cos 30◦^ − 0 .40(W − T sin 30◦) = 0 T cos 30◦^ + 0. 40 T sin 30◦^ − 0. 40 × 500 = 0 T = 188 N N = W − T sin 30◦^ = 406 N

For least T , θ = arctan μ = 21. 8 ◦.

THUgeneralPHYSICS-1.tex -65- gp110714d.tex

General Physics Pulling A Crate

THUgeneralPHYSICS-1.tex -66- gp110714d.tex

General Physics Friction

Friction

Find the minimun value of the coefficient of friction

such that m 1 does not slides on m 2.

Solution: ∑ (^) ~

F = m~a

Block 1 : f = m 1 a 1 (1) Block 2 : F 0 − f = m 2 a 2 (2)

“m 1 does not slide on m 2 ” ⇐ a 1 = a 2 = a

Adding (1) and (2),

F 0 = (m 1 + m 2 )a

Since

fs(max) = μsN 1 = μs(m 1 g)

we have

μs(m 1 g) = m 1 a

= m 1

F 0

m 1 + m 2

μs =

F 0

(m 1 + m 2 )g

[minimum value]

Example : μs =

30N

(2kg + 4kg) × 9 .8m/s^2

THUgeneralPHYSICS-1.tex -67- gp110714e.tex

General Physics Friction

THUgeneralPHYSICS-1.tex -68- gp110714e.tex

General Physics Resistive Media

Motion in Resistive Media

Drag force: FD = γv ∑

F~ = m~a

F^ ~g + ~FD = m~a

mg − γv = m

dv dt

At terminal speed vt, dv dt = 0

mg − γvt = 0 vt =

mg γ

Drag force: FD = kv^2 (turbulent)

mg − kv^2 = m

dv dt At terminal speed vt,

mg − kv^2 t = 0

vt =

√mg

k

THUgeneralPHYSICS-1.tex -73- gp110720a.tex

General Physics Resistive Media

THUgeneralPHYSICS-1.tex -74- gp110720a.tex

General Physics Noninertial Frames

Noninertial Frames

Fictitious force: (no reaction)

(1) Inertial force

T^ ~ + m~g = m~a

T^ ~ + m~g + (−m~a) = 0

(2) Centrifugal force

T^ ~ = m~a = mv^2

r (−ˆr)

T^ ~ + (−mv^2

r )(−ˆr) = 0

THUgeneralPHYSICS-1.tex -75- gp110720b.tex

General Physics Noninertial Frames

THUgeneralPHYSICS-1.tex -76- gp110720b.tex

General Physics Rotational Frames

Noninertial Frames

Position vector of a particle:

~r = rxˆi + ryˆj + rzˆk

Velocity in Moving System

d~r

dt

∣∣ ∣∣ ∣ F

d~r

dt

∣∣ ∣∣ ∣ M

+ ~ω × ~r

Acceleration in Moving System

d^2 ~r

dt^2

∣∣ ∣∣ ∣ F

d^2 ~r

dt^2

∣∣ ∣∣ ∣ M

d~ω dt

∣∣ ∣∣ ∣ M

× ~r + 2~ω ×

d~r

dt

∣∣ ∣∣ ∣ M

+ ~ω × (~ω × ~r)

Motion of a Particle Relative to the Earth

Earth: d~ dtω = 0

Newton’s 2nd Law:

~F = md

2 ~r

dt^2

∣∣ ∣∣ ∣F

= m

d^2 ~r

dt^2

∣∣ ∣∣ ∣ M

  • 2m~ω ×

d~r

dt

∣∣ ∣∣ ∣ M

+ m~ω × (~ω × ~r)

~F − 2 m~ω × ~v − m~ω × (~ω × ~r) = md

2 ~r

dt^2

∣∣ ∣∣

∣M^ =^ m~a

Coriolis force = − 2 m~ω × ~v

Centrifugal force = −m~ω × (~ω × ~r)[i.e. − mv

2 r ]

THUgeneralPHYSICS-1.tex -77- gp110720c.tex

General Physics Rotational Frames

THUgeneralPHYSICS-1.tex -78- gp110720c.tex

General Physics Work and Kinetic Energy

Work and Kinetic Energy

Work

Work on the object is done by the others.

W = ~F · ~s = F s cos φ

~F ~s !' W ÑÂ

~F ~s D' W Â

~F ~s kà W ëÂ

Work done by a varing force in one dimension

W ≃

∑^ N

i=

Wi =

∑^ N

i=

F (xi)∆x

W = lim ∆x→ 0

i

F (xi)∆x

W =

∫ (^) x 2

x 1

F (x)dx

Force and Work in 3 dimensions

∆W = ~F · ∆~r

W ≃

∑ ∆W =

F · ∆~r

W =

∫ (^) r 2

r 1

~F · d~r

THUgeneralPHYSICS-1.tex -79- gp110720d.tex

General Physics Work and Kinetic Energy

THUgeneralPHYSICS-1.tex -80- gp110720d.tex