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These are the Lecture Slides of Robot Vision and Preception which includes Transforms, Derived, Fast Fourier, Discrete Fourier Transform, Fast Cosine, Discrete Cosine Transform, Radon Transform, Slant, Karczmarz etc. Key important points are: Texture, Technical Definition, Repetitive Patterns, Number And Types, Repetition Of Basic Texture, Elements, Measure Of Properties, Gray Levels, Surrounding Pixels, Characterize Objects
Typology: Slides
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ļ® Texture is regarded as what constitutes a macroscopic region. Its structure is simply attributed to the repetitive patterns in which elements or primitives are arranged according to a placement rule(Tamura et al, 1978).
ļ® Texture is both the number and types of its (tonal) primitive and their spatial arrangement (Haralick ,1979).
ļ® The term texture generally refers to repetition of basic texture elements called texels. The texel contains several pixels, whose placement could be periodic, quasi-periodic, or random. Natural textures are generally random, whereas artificial textures are often deterministic or periodic. Texture may be course, fine, smooth, granulated, rippled, regular, irregular, or linear (Jain, 1989).
ļ® Texture is intuitively viewed as descriptor in providing a measure of properties such as smoothness, coarseness, and regularity (Gonzales and Woods, 1990).
ļ® Texture is an attribute representing the spatial arrangement of the gray levels of the pixels in a region (IEEE, 1990).
ļ® Texture is both grey level of a single pixel and its surrounding pixels, which was coined as a unit texture, texels. These texels conformed repetitive patterns that dictated the effective texture analysis approach (Karu et al, 1996).
a. Patterns which characterize objects are called texture in image processing (JƤhne, 2005).
Texture discrimination
Textons instead of second-order statistics that cause the
texture discrimination
Texture
Create Relative Color Skin
Tumor Images
ļ® to equalize any variations caused by lighting, photography/printing or digitization process ļ® to equalize variations in normal skin color between individuals ļ® the human visual system works on a relative color system
ļ® Mask out non-skin part in the image to calculate the normal skin color ļ® Separate tumor from the image ļ® Remove the skin color from the tumor to get a relative color skin tumor image
Calculate Skin Color
Original Noisy Skin Tumor Image
Non-skin Algorithm
Calculate
Mask out tumor
Skin Tumor Image W/O Noise
Average
R, G, B Value
of Skin
Skin-Only Image
Relative Color Tumor Image
SUBTRACT
Tumor Image
Average R, G, B Value of Skin
Relative Color Image of the Tumor
Segmentation and
Morphological Filtering