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Configuración de renderizado Unreal Engine, Apuntes de Matemáticas

Este documento contiene la configuración de renderizado para unreal engine, incluyendo parámetros relacionados con la calidad de gráficos, la velocidad de rendimiento, la occlusión, la neblina, la iluminación y muchas otras opciones. Estas configuraciones pueden ser utilizadas para optimizar el rendimiento o mejorar la calidad de la visualización en juegos o aplicaciones unreal engine.

Tipo: Apuntes

Antes del 2010

Subido el 16/09/2021

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INI farmeo
1. [Startup]
2. foliage.UseOcclusionType=0
3. ShowFloatingDamageText=True
4. FogDensity=0.0
5. FrameRateCap=144
6. FrameRateMinimum=144
7. MaxES2PixelShaderAdditiveComplexityCount=45
8. MaxPixelShaderAdditiveComplexityCount=128
9. MaxSmoothedFrameRate=144
10. MinDesiredFrameRate=70
11. MinSmoothedFrameRate=5
12. NearClipPlane=12.0
13. ShowFlag.AmbientOcclusion=0
14. ShowFlag.AntiAliasing=0
15. ShowFlag.Atmosphere=0
16. ShowFlag.AtmosphericFog=0
17. ShowFlag.AudioRadius=0
18. ShowFlag.BSP=0
19. ShowFlag.BSPSplit=0
20. ShowFlag.BSPTriangles=0
21. ShowFlag.BillboardSprites=0
22. ShowFlag.Brushes=0
23. ShowFlag.BuilderBrush=0
24. ShowFlag.CameraAspectRatioBars=0
25. ShowFlag.CameraFrustums=0
26. ShowFlag.CameraImperfections=0
27. ShowFlag.CameraInterpolation=0
28. ShowFlag.CameraSafeFrames=0
29. ShowFlag.ColorGrading=0
30. ShowFlag.CompositeEditorPrimitives=0
31. ShowFlag.Constraints=0
32. ShowFlag.Cover=0
33. ShowFlag.Decals=0
34. ShowFlag.DeferredLighting=0
35. ShowFlag.DepthOfField=0
36. ShowFlag.Diffuse=0
37. ShowFlag.DirectLighting=0
38. ShowFlag.DirectionalLights=0
39. ShowFlag.DistanceCulledPrimitives=0
40. ShowFlag.DistanceFieldAO=0
41. ShowFlag.DynamicShadows=0
42. ShowFlag.Editor=0
43. ShowFlag.EyeAdaptation=0
44. ShowFlag.Fog=1
45. ShowFlag.Game=0
46. ShowFlag.LOD=0
47. ShowFlag.Landscape=0
48. ShowFlag.LargeVertices=0
49. ShowFlag.LensFlares=0
50. ShowFlag.LevelColoration=0
51. ShowFlag.LightComplexity=0
52. ShowFlag.LightInfluences=0
53. ShowFlag.LightMapDensity=0
54. ShowFlag.LightRadius=0
55. ShowFlag.LightShafts=0
56. ShowFlag.Lighting=0
57. ShowFlag.LpvLightingOnly=0
58. ShowFlag.Materials=0
59. ShowFlag.MeshEdges=0
60. ShowFlag.MotionBlur=0
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INI farmeo

110.SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive", Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) 111.TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilte r=aniso,MipFilter=point) 112.TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) 113.TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,Min MagFilter=aniso,MipFilter=point) 114.TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFil ter=aniso,MipFilter=point) 115.TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilte r=linear,MipFilter=point) 116.TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0, MinMagFilter=aniso,MipFilter=point) 117.TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter

    1. foliage.UseOcclusionType= 1. [Startup]
    1. FogDensity=0. 3. ShowFloatingDamageText=True
    1. FrameRateCap=
    1. FrameRateMinimum=
    1. MaxES2PixelShaderAdditiveComplexityCount=
    1. MaxPixelShaderAdditiveComplexityCount=
    1. MaxSmoothedFrameRate=
    1. MinDesiredFrameRate=
    1. MinSmoothedFrameRate=
    1. NearClipPlane=12.
    1. ShowFlag.AmbientOcclusion=
    1. ShowFlag.AntiAliasing=
    1. ShowFlag.Atmosphere=
    1. ShowFlag.AtmosphericFog=
    1. ShowFlag.AudioRadius=
    1. ShowFlag.BSP=
    1. ShowFlag.BSPSplit=
    1. ShowFlag.BSPTriangles=
    1. ShowFlag.BillboardSprites=
    1. ShowFlag.Brushes=
    1. ShowFlag.BuilderBrush=
    1. ShowFlag.CameraAspectRatioBars=
    1. ShowFlag.CameraFrustums=
    1. ShowFlag.CameraImperfections=
    1. ShowFlag.CameraInterpolation=
    1. ShowFlag.CameraSafeFrames=
    1. ShowFlag.ColorGrading=
    1. ShowFlag.CompositeEditorPrimitives=
    1. ShowFlag.Constraints=
    1. ShowFlag.Cover=
    1. ShowFlag.Decals=
    1. ShowFlag.DeferredLighting=
    1. ShowFlag.DepthOfField=
    1. ShowFlag.Diffuse=
    1. ShowFlag.DirectLighting=
    1. ShowFlag.DirectionalLights=
    1. ShowFlag.DistanceCulledPrimitives=
    1. ShowFlag.DistanceFieldAO=
    1. ShowFlag.DynamicShadows=
    1. ShowFlag.Editor=
    1. ShowFlag.EyeAdaptation=
    1. ShowFlag.Fog=
    1. ShowFlag.Game=
    1. ShowFlag.LOD=
    1. ShowFlag.Landscape=
    1. ShowFlag.LargeVertices=
    1. ShowFlag.LensFlares=
    1. ShowFlag.LevelColoration=
    1. ShowFlag.LightComplexity=
    1. ShowFlag.LightInfluences=
    1. ShowFlag.LightMapDensity=
    1. ShowFlag.LightRadius=
    1. ShowFlag.LightShafts=
    1. ShowFlag.Lighting=
    1. ShowFlag.LpvLightingOnly=
    1. ShowFlag.Materials=
    1. ShowFlag.MeshEdges=
    1. ShowFlag.MotionBlur=
    1. ShowFlag.OnScreenDebug=
    1. ShowFlag.OverrideDiffuseAndSpecular=
    1. ShowFlag.Paper2DSprites=
    1. ShowFlag.Particles=
    1. ShowFlag.Pivot=
    1. ShowFlag.PointLights=
    1. ShowFlag.PostProcessMaterial=
    1. ShowFlag.PostProcessing=
    1. ShowFlag.PrecomputedVisibility=
    1. ShowFlag.PreviewShadowsIndicator=
    1. ShowFlag.ReflectionEnvironment=
    1. ShowFlag.ReflectionOverride=
    1. ShowFlag.Refraction=
    1. ShowFlag.SelectionOutline=
    1. ShowFlag.ShaderComplexity=
    1. ShowFlag.ShadowFrustums=
    1. ShowFlag.ShadowsFromEditorHiddenActors=
    1. ShowFlag.SkeletalMeshes=
    1. ShowFlag.SkyLighting=
    1. ShowFlag.Snap=
    1. ShowFlag.Specular=
    1. ShowFlag.SpotLights=
    1. ShowFlag.StaticMeshes=
    1. ShowFlag.StationaryLightOverlap=
    1. ShowFlag.StereoRendering=
    1. ShowFlag.SubsurfaceScattering=
    1. ShowFlag.TemporalAA=
    1. ShowFlag.Tessellation=
    1. ShowFlag.TestImage=
    1. ShowFlag.TextRender=
    1. ShowFlag.TexturedLightProfiles=
    1. ShowFlag.Tonemapper=
    1. ShowFlag.Translucency=
    1. ShowFlag.VectorFields=
    1. ShowFlag.VertexColors=
    1. ShowFlag.Vignette=
    1. ShowFlag.VisualizeAdaptiveDOF=
    1. ShowFlag.VisualizeBuffer=
    1. ShowFlag.VisualizeDOF=
  • 100.ShowFlag.VisualizeDistanceFieldAO=
  • 101.ShowFlag.VisualizeHDR=
  • 102.ShowFlag.VisualizeLPV=
  • 103.ShowFlag.VisualizeLightCulling=
  • 104.ShowFlag.VisualizeMotionBlur=
  • 105.ShowFlag.VisualizeOutOfBoundsPixels=
  • 106.ShowFlag.VisualizeSSR=
  • 107.ShowFlag.VisualizeSenses=
  • 108.ShowFlag.VolumeLightingSamples=
  • 109.ShowFlag.Wireframe=
  • 168.r.SceneColorFringe.Max=
  • 169.r.SceneColorFringeQuality=
  • 170.r.Shadow.CSM.MaxCascades=
  • 171.r.Shadow.CSM.TransitionScale=
  • 172.r.Shadow.DistanceScale=0.
  • 173.r.Shadow.MaxResolution=
  • 174.r.Shadow.MinResolution=
  • 175.r.Shadow.RadiusThreshold=0.
  • 176.r.ShadowQuality=
  • 177.r.TonemapperQuality=
  • 178.r.TriangleOrderOptimization=
  • 179.r.TrueSkyQuality=
  • 180.r.UpsampleQuality=
  • 181.r.ViewDistanceScale=
  • 182.r.oneframethreadlag=
  • 183.t.maxfps=