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Mechanics, Physics, Rigid Body Motion, 3-dimensional rotation, infinitesimal rotation, inertia tenso,r Body Coordinates, General Vectors, Angular Velocity, Coriolis Effec,t Euler Angle , Kinetic Energy, Potential Energy, Rotational Motion, Shifting Origin.
Typology: Study notes
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^ Commutative (unlike finite rotation) ^ Behaves as an axial vector (like angular momentum)
d^ d =^ Φ Ω^ n d^ d =^ × r^ r^ Ω
x’ ,^ y’ ,^ z’ )
x^ ′ x z ′ y^ y ′ z d^ d^
d = Φ × = × r n r Ω^ r
n^ d Φ^ d r r d^ d =^ Φ Ω^ n Sign opposite from last lecturebecause the rotation is CCW
^ How does it move in space/body coordinates? ^ i.e. what’s the time derivative
d G / dt^?
d G^ differs in space and body coordinatesbecause of the rotation of the latter ( ) (^ )^ (^ If G is fixed to the body
) space^ body^
rot d^ d^
d = + G^ G^
G^ Difference is due to rotation (^0) d = G (^) ( )body d^ d =^ ( )space
and d d =^ × G Ω^ G^ ( )rot
Generally true
d^ d ⎛ ⎞^ ⎛^ ⎞=^ +^ × ω ⎜ ⎟^ ⎜^ ⎟ dt^ dt ⎝ ⎠^ ⎝^ ⎠^^ s^ r =^ +^ × v v^ ω^ r s r^2 s^ s (^ ) s^
s d^ d ⎛ ⎞^ ⎛^ ⎞= =^ +^ dt^ dts^ r r^ r
v^ v^ ×^ × a^
ω^ v a^ ω^ v^ ω
ω^ r m = F a^ s^2 (^ eff^
r^
r m^
m^ m = = − ×^ −^
a^ F^ F^
ω^ v^ ω^
ω^ r Object appears to move according to this force
r^
r m^
m^ m = = − ×^ −^
a^ F^ F^
ω^ v^ ω^
ω^ r^
ω v^ r − × ω v^ r L
ω^ to calculate particles’ velocities
z ′^ ηζ ′ y x ′^ ξ^ φ
θ
′ y z ′ z ′^ xy^ ψ x ^ ^ φ^ θ^ ψ= +^ + ω n n^ n ′ z z^ ξ n^ z
n^^ ξ
n ′ z
is OK) z^ ζ^ η y x^ ξ
z ′^ η′ζ y x ′^ ξ^ φ
θ
′ y z ′ z ′^ xy^ ψ x
n^ z
n^^ ξ
n ′ z
D^
x’-y’-z’^ system
sin^ sin^ coscos^ sin^ sin cos z^ z^ ξ
ω^ n^ n^
^ n
1 12 2 ′ T Mv^ m v = + i^ i^2 2 nd^ order homogeneous function Motion of CoM^
Motion around CoM 1 2 2 2 (^ )^
T^ M x^ y^ z^2
Remember Einstein convention
Æ^ Easy
ω^ as
m = × L r^ v^ i^ i^ i = × v ω r i i 2 2 2
2 2 2
2
(^ )
i^ i^ i
i^ i^ i^
i^ i^ i^ i^
i^ i
i^ i^ i^ i^
i^ i^ i^ i^ i^
i^ i^ i^ i i^ i^ i^ i^
i^ i^ i^ i^
i
m
m^ r^ x^
m x y^ m x z m^ r^
m y x^ m^ r^
y^ m y z m z x^ m z y
m^ r^ z
=^ ×^ ×
L^ r^ ω^ r^ ω^ r r
ω^
ω
Inertia tensor^ I
L when the object is turned around y^
x^ axis (^2) Imagine turning something like: (^2 2 2) ( )^ sin I m r x m r = − =^ Θ xx i i i^ i i
r^ x^ Θ Balanced^
Unbalanced
Unbalanced one has non-zerooff-diagonal components,which represents “wobbliness”of rotation
n^ as the unit vector in the direction of
ω
^ NB:^ n^ moves with time ^ I = I ( t ) must change accordingly with time
(^1) T m = ⋅ v^ v i^ i^ i 2 =^ × v ω^ r i i 1 (^ )^
i^ i^ i^
i^ i^ i T^ m^
m =^ ⋅^ ×^
ω^ ω =^ ⋅ v^ ω^ r^
r^ v^ L = L Iω^
⋅ ω Iω T = 2
2 2 (^ ) i i i I^ m^ ⎡^ ⎤ r = ⋅ = −^ ⋅ n In r^ n ⎣^ ⎦ Moment of inertia about axis (^2) ( )^ n jk^ i^ i^ jk^
ij^ ik I^ m^ r^
′= + r R r i from origin^
from CoM 2
2 (^ )^ [(^ )^2
i^ i^ i^
i i i i^
i I^ m^
′ m = × = + × ′ (^) M m m
r^ n^ R
r^ n R^ n^ r^
n^ R^ n
r^ n I from CoM I^ of CoM