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Material Type: Notes; Class: Computer Organization; Subject: Computer Science; University: Columbus State University; Term: Unknown 1989;
Typology: Study notes
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Sequential circuits are those with memory, also called “feedback”. In this, they differ from combinational circuits , which have no memory. The stable output of a combinational circuit does not depend on the order in which its inputs are changed. The stable output of a sequential circuit usually does depend on the order in which the inputs are changed. Sequential circuits can be used as memory elements; binary values can be stored in them. The binary value stored in a circuit element is often called that element’s state. All sequential circuits depend on a phenomenon called gate delay. This reflects the fact that the output of any logic gate (implementing a Boolean function) does not change immediately when the input changes, but only some time later. The gate delay for modern circuits is typically a few nanoseconds.
We usually focus on clocked sequential circuits , also called synchronous sequential circuits. As the name “synchronous” implies, these circuits respond to a system clock, which is used to synchronize the state changes of the various sequential circuits. One textbook claims that “synchronous sequential circuits use clocks to order events.” A better claim might be that the clock is used to coordinate events. Events that should happen at the same time do; events that should happen later do happen later. The system clock is a circuit that emits a sequence of regular pulses with a fixed and reliable pulse rate. If you have an electronic watch (who doesn’t?), what you have is a small electronic circuit emitting pulses and a counter circuit to count them. Clock frequencies are measured in kilohertz thousands of ticks per second megahertz millions of ticks per second gigahertz billions of ticks per second. One can design asynchronous sequential circuits , which are not controlled by a system clock. They present significant design challenges related to timing issues.
The top view is the “real physical view”. It is seldom used. The middle view reflects the fact that voltage levels do not change instantaneously. We use this view when considering system busses.
9 seconds
, then
9 seconds
Clocked latches accept input when the system clock is at logic high. Flip–flops accept input on either the rising edge of the system clock.
When either a flip–flop or a latch is used as a part of a circuit, we have the problem of feedback. In this, the output of the device is processed and then used as input. Example: The flip–flop is a part of a register that is to be incremented. We define the data path for the computer as following the output of the flip–flop through the processing elements and back to the input of the flip–flop. The data path time is the amount of time that it takes the data to travel the data path. If this time is too short, the processed output of the flip–flop can get back to its input during the time when the flip–flop remains sensitive to its input. A flip–flop is a latch that has been modified to minimize the time during which the device responds to its input. This minimizes the possibility of uncontrolled feedback as associated instabilities. In this course, we shall ignore latches and focus only on flip–flops.
We use the characteristic table to describe both latches and flip–flops. The characteristic table takes the present state and input and shows the next state. Here is the characteristic table for a flip–flop. S R Present State Next State 0 0 0 0 0 0 1 1 0 1 0 0 0 1 1 0 1 0 0 1 1 0 1 1 1 1 0 ERROR 1 1 1 ERROR At the moment, we are just showing the structure of a characteristic table. We shall explain later the meaning of “ERROR” and associate the table with an SR flip–flop.
We often take a table such as S R Present State Next State 0 0 0 0 0 0 1 1 0 1 0 0 0 1 1 0 1 0 0 1 1 0 1 1 1 1 0 ERROR 1 1 1 ERROR And abbreviate it as
We now adopt a functional view. How does the next state depend on the present state and input. A flip–flop is a “bit holder”. Here is the diagram for the SR flip–flop. Here again is the state table for the SR flip–flop. S R Q(t + 1) 0 0 Q( t ) 0 1 0 1 0 1 1 1 ERROR Note that setting both S = 1 and R = 1 causes the flip–flop to enter a logically inconsistent state, followed by an indeterministic, almost random, state. For this reason, we label the output for S = 1 and R = 1 as an error.
Consider the characteristic table for the SR flip–flop. It is the same as that for the SR latch, except for the explicit reference to the clock. S R Q( t + 1) 0 0 Q( t ) 0 1 0 1 0 1 1 1 ERROR Were we to modify the SR flip–flop, what could be placed in the last row? It is easy to see that there are only four Boolean functions of a single Boolean variable Q. F(Q) = 0, F(Q) = Q, F(Q) = Q^ , and F(Q) = 1. The above table is missing Q^. This gives rise to the JK, the most general of the flip–flops. Its characteristic table is: J K Q(t + 1) 0 0 Q( t ) 0 1 0 1 0 1 1 1 Q ^ t
The D flip–flop specializes either the SR or JK to store a single bit. It is very useful for interfacing the CPU to external devices, where the CPU sends a brief pulse to set the value in the device and it remains set until the next CPU signal. The characteristic table for the D flip–flop is so simple that it is expressed better as the equation Q(t + 1) = D. Here is the table. D Q(t + 1) 0 0 1 1 The excitation equation for a D flip–flop is quite simple: D = Q(t + 1).
The “toggle” flip–flop allows one to change the value stored. It is often used in circuits in which the value of the bit changes between 0 and 1, as in a modulo–4 counter in which the low–order bit goes 0, 1, 0, 1, 0, 1, etc. The characteristic table for the T flip–flop is so simple that it is expressed better as the equation Q(t + 1) = Q(t) T. Here is the table. T Q(t + 1) 0 Q(t) 1 Q^ t The excitation equation for a T flip–flop is also quite simple: T = Q(t) Q(t + 1). Here the symbol “T” denotes the input; “t” and “t + 1” denote time.
Here again is the state table for the SR flip–flop.
1 1 Error We now derive the excitation table. If Q(t) = 0 and we want Q(t + 1) = 0, there are two choices: S = 0 and R = 0 maintains the same state, so Q(t + 1) = Q(t) = 0. S = 0 and R = 1 forces Q(t + 1) = 0. If S = 0, then the next state will be Q(t + 1) = 0 without regard to R. We say S = 0, R = d. Here is the Excitation Table for an SR Flip–Flop.
0 0 0 d 0 1 1 0 1 0 0 1 1 1 d 0
A JK flip–flop generalizes the SR to allow for both inputs to be 1. Here is the characteristic table for a JK flip–flop.
1 1 Q ^ t Here is the Excitation Table for a JK Flip–Flop.
0 0 0 d 0 1 1 d 1 0 d 1 1 1 d 0