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rethinking usability for web 2, Apuntes de Literatura inglesa

Asignatura: critica practica a la literatura anglesa, Profesor: , Carrera: Estudis Anglesos, Universidad: UV

Tipo: Apuntes

2014/2015

Subido el 17/12/2015

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Rethinking Usability for Web 2.0 and Beyond
by William I. Wolff, Katherin Fitzpatrick, and Rene Youssef
1. I am fortunate to have had many wonderful teachers during my way-too-many years of
education. But no teacher has so subtlety and thoroughly transformed how I understand the
Internet—and, by extension, how I understand my place in the world—than John Slatin. This
transformation happened during his graduate seminar, Multimedia, Accessibility, and the Virtual
Body. The purpose of the course, it seems to me now (and despite what might have been on the
syllabus), was to suggest that designing a Web page was a rhetorical act fraught with real-world
implications. It was certainly not only about making the page look like what a designer had
sketched on a scrap of paper. This idea blew me away. John’s Access First Design approach
located the user—all users, regardless of (dis)ability—at the center of the design process. The
designer was merely the mechanism for ensuring that everyone who wanted to be able to
access and consume the information on a Web site should be able to. John’s approach was
essentially an answer to the questions, “What if we looked at this issue from this new
perspective? How would it change things?” Inherent in those deceptively simple questions are
a curiosity to learn more, a desire to never maintain the status quo, and an eagerness to
engage the world in new ways. I have tried to use those questions to inform all the courses I
teach, the research I continue to pursue, and the challenges I face in my life. John closes his
seminal article, “The Art of ALT,” with the sentence, “As rhetoricians of the Web and teachers of
writing in webbed environments we can now participate in reshaping practice.” This article is an
extension of the practice of writing that he reshaped by his teaching, example, and approach to
life. —Bill Wolff
Introduction
2. In a groundbreaking 1983 presentation that initiated a user-centered focus on designing
computing systems, Gould and Lewis suggested four main principles for designers. First,
designers should know who their users will be. This could be achieved by careful study of users
“cognitive, behavioral, anthropomorphic, and attitudinal characteristics” (50). Second, designers
should work with a group of suspected users at the early stages of the design of the computing
system. Third, in the early stages of the design process, those users should interact with
prototypes and their performance should be evaluated. Fourth, when users have problems
using a computer system, designers must fix them. Thus began the field of usability, which is
dedicated to the idea that if a computer system or application is going to be successful it must
be easy to use, efficient in terms of the amount of time it takes to use, and aesthetically pleasing
to use. To achieve success in these areas, designers create usability studies. In these studies
potential users are put through a series of goal-oriented tasks and their successes are
measured along pre-determined scales. Often voice-aloud protocols are employed by asking
the test subject pre-set and task-emergent questions and/or asking the subject to talk through
the decisions they make when trying to reach their goal (Barnum & Dragga). Usability test
methodologies have been applied to all manner of technologies with which humans interact; in
this paper we will be focusing on usability studies designed to assess the usability of Web sites.
3. Nielson has argued for the considerable focus on the usability of Web sites because they
reverse the traditional producer-consumer relationship. When someone buys a product in the
store they pay for the product first and then experience its (often lack of) usability later (think
about the difficulty of programming a VCR or understanding the vast assortment of buttons on a
TV remote control). With Web sites, however, “users experience the usability of a site before
they have committed to using it and before they have spent any money on potential
purposes” (10). Since 1994, Nielsen and his partners have “identified literally thousands of
usability problems and developed as many guidelines for avoiding them” (xvi). These problems
have been located in three main areas: page design (how individual pages are laid out), content
design (how the content is written and presented), and site design (how the entire Web site is
organized) (Krug; Nielsen, Designing Web Usability; Barnum & Dragga). Along with advocates
for Web Standards (Zeldman), usability advocates also argue for designing Web sites that are
accessible for people with disabilities (Slatin & Rush; Clark) and many suggest that sites should
also comply with readability standards (“About Readability — Tx Readability from The
Accessibility Institute”).
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Rethinking Usability for Web 2.0 and Beyond

by William I. Wolff, Katherin Fitzpatrick, and Rene Youssef

  1. I am fortunate to have had many wonderful teachers during my way-too-many years of education. But no teacher has so subtlety and thoroughly transformed how I understand the Internet—and, by extension, how I understand my place in the world—than John Slatin. This transformation happened during his graduate seminar, Multimedia, Accessibility, and the Virtual Body. The purpose of the course, it seems to me now (and despite what might have been on the syllabus), was to suggest that designing a Web page was a rhetorical act fraught with real-world implications. It was certainly not only about making the page look like what a designer had sketched on a scrap of paper. This idea blew me away. John’s Access First Design approach located the user—all users, regardless of (dis)ability—at the center of the design process. The designer was merely the mechanism for ensuring that everyone who wanted to be able to access and consume the information on a Web site should be able to. John’s approach was essentially an answer to the questions, “What if we looked at this issue from this new perspective? How would it change things?” Inherent in those deceptively simple questions are a curiosity to learn more, a desire to never maintain the status quo, and an eagerness to engage the world in new ways. I have tried to use those questions to inform all the courses I teach, the research I continue to pursue, and the challenges I face in my life. John closes his seminal article, “The Art of ALT,” with the sentence, “As rhetoricians of the Web and teachers of writing in webbed environments we can now participate in reshaping practice.” This article is an extension of the practice of writing that he reshaped by his teaching, example, and approach to life. —Bill Wolff

Introduction

  1. In a groundbreaking 1983 presentation that initiated a user-centered focus on designing computing systems, Gould and Lewis suggested four main principles for designers. First, designers should know who their users will be. This could be achieved by careful study of users “cognitive, behavioral, anthropomorphic, and attitudinal characteristics” (50). Second, designers should work with a group of suspected users at the early stages of the design of the computing system. Third, in the early stages of the design process, those users should interact with prototypes and their performance should be evaluated. Fourth, when users have problems using a computer system, designers must fix them. Thus began the field of usability, which is dedicated to the idea that if a computer system or application is going to be successful it must be easy to use, efficient in terms of the amount of time it takes to use, and aesthetically pleasing to use. To achieve success in these areas, designers create usability studies. In these studies potential users are put through a series of goal-oriented tasks and their successes are measured along pre-determined scales. Often voice-aloud protocols are employed by asking the test subject pre-set and task-emergent questions and/or asking the subject to talk through the decisions they make when trying to reach their goal (Barnum & Dragga). Usability test methodologies have been applied to all manner of technologies with which humans interact; in this paper we will be focusing on usability studies designed to assess the usability of Web sites.
  2. Nielson has argued for the considerable focus on the usability of Web sites because they reverse the traditional producer-consumer relationship. When someone buys a product in the store they pay for the product first and then experience its (often lack of) usability later (think about the difficulty of programming a VCR or understanding the vast assortment of buttons on a TV remote control). With Web sites, however, “users experience the usability of a site before they have committed to using it and before they have spent any money on potential purposes” (10). Since 1994, Nielsen and his partners have “identified literally thousands of usability problems and developed as many guidelines for avoiding them” (xvi). These problems have been located in three main areas: page design (how individual pages are laid out), content design (how the content is written and presented), and site design (how the entire Web site is organized) (Krug; Nielsen, Designing Web Usability; Barnum & Dragga). Along with advocates for Web Standards (Zeldman), usability advocates also argue for designing Web sites that are accessible for people with disabilities (Slatin & Rush; Clark) and many suggest that sites should also comply with readability standards (“About Readability — Tx Readability from The Accessibility Institute”).
  1. Much, however, has changed in the world of computer human interaction since Gould and Lewis announced the need for user-centered design. Indeed, much has changed with the Web since Nielsen and others began testing Web site usability. The primary change has been the emergence of Web 2.0, which alters how users interact with Web sites. In 2003 Daughtery and O’Reilly invented the term “Web 2.0” to “capture the widespread sense that there's something qualitatively different about today’s Web” (par. 1). Web 2.0 sites and applications share three common characteristics that distinguish them from traditional Web sites. First is user-generated content. Traditional Web sites (like cnn.com) are passive in that the user can only read the content, click a few links, and then move on. Blogs, however, are active: users have the ability to enter their own content, comment on the others’ content, and share their content with anyone with an Internet connection. Second is that Web 2.0 sites and applications are often designed to interact seamlessly with other web sites and Web 2.0 applications. For example, by taking advantage of a programming language known as RSS and an application known as an RSS reader, users can subscribe to a blog that they enjoy. Every time the blog author adds a new post, the content of that post is automatically sent to the user’s RSS reader. They no longer have to visit the blog to read the content; rather, the content is sent to them. Third (and somewhat less important for this discussion) is the transformation of how companies structure their hardware and software systems: “On the one side, a single software provider, whose massive installed base and tightly integrated operating system and APIs give control over the programming paradigm; on the other, a system without an owner, tied together by a set of protocols, open standards and agreements for cooperation” (O’Reilly). Web 2.0 is the latter