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Asignatura: Experimentació en control industrial, Profesor: , Carrera: Enginyeria en Electrònica Industrial i Automàtica (GEI), Universidad: UAB
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InTouch ®^ 10 for System Platform
Lab 3 – Building the Application Layout
In the last lab you created a new InTouch managed application. In this lab you will create InTouch windows in that application. You will use a combination of ArchestrA Symbols and InTouch buttons to create a menu bar, a navigation bar that will allow you to open different windows in the application in runtime, and a set of ArchestrA Symbols to display system information. Later in the class you will add more graphics to the menu window to display system information and interact with ArchestrA security. This lab is designed for a screen resolution of at least 1280 x 1024.
Upon completion of this lab, you will be able to: z Create and configure InTouch windows z Add and position ArchestrA Symbols in a window z Add and position InTouch buttons in a window z Use InTouch buttons and InTouch Show Window animation links to create a navigation bar
InTouch ®^ 10 for System Platform
Detailed Lab Instructions
Following are Detailed Lab Instructions for completing this lab. For a summary of instructions, please refer to the Summary Lab Instructions on the previous page(s).
Create a Menu window
Wonderware Training
The newly created window displays within WindowMaker.
Create the Mixer, Alarms and History windows
The newly created window displays within WindowMaker.
Wonderware Training
The symbol is pasted in the window.
InTouch ®^ 10 for System Platform
Note: If you prefer, you can configure the symbol using the mouse and the symbol’s handles.
InTouch ®^ 10 for System Platform
The caption of the button displays Mixer.
Note: If you prefer, you can configure the button using the mouse and the button’s handles.
Wonderware Training
The Windows to Show when touched … dialog box displays a list of all the windows in the application.
Wonderware Training
The first panel on the left in the Menu window should now look similar to the following:
Add more symbols
InTouch ®^ 10 for System Platform
Note: The symbol will be relocated all the way to the right side of the window outside of your field of view. You can verify the location by switching to full screen mode by clicking the Full Screen
button in the View Toolbar , or use the bottom scrollbar to scroll to the right.
InTouch ®^ 10 for System Platform
Lab 4 – Deploy an InTouch Application
In the last lab you created inTouch windows in an InTouch Managed application. You used a combination of ArchestrA Symbols and InTouch buttons to create a menu bar, a navigation bar that will allow you to open different windows in the application in runtime, and a set of ArchestrA Symbols to display system information. In this lab you will create an instance of the application, distribute the application, and run the deployed application. This lab is designed for a screen resolution of at least 1280 x 1024.
By the end of this lab, you will be able to: z Create an $InTouchViewApp instance for your application z Use the $ViewEngine object to distribute your InTouch applications z Use InTouch Application Manager to run your deployed InTouch Managed applications
Create a ViewEngine template and instance
Wonderware Training
Note: Notice that because WindowMaker is installed on this node, WindowViewer displays by default the Development! fast switch link (right-side of the menu bar). If you try to switch to WindowMaker using this link, error messages will display.
Wonderware Training
InTouch ®^ 10 for System Platform
Create a MixerApplication instance
Note: If WindowViewer is open, it will close automatically when WindowMaker is closed.