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ESquema para jogar Citadels, Esquemas de Filosofia

Como jogar Citadels, regras detalhadas

Tipologia: Esquemas

2025

Compartilhado em 17/11/2025

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INNTTRROODDUUCCTTIIOONN
Citadels is a card game of bluffing, deduction, and city-
building for two to seven players, ages 10 and up.
Object
of
the
Game
In Citadels, you and your opponents play the leaders of
rival cities increasing their prosperity by building new dis-
tricts. The game ends after one player builds eight districts,
and the players receive points based on what districts they
have in their cities. The player with the most points wins.
Components
This game includes district cards, character cards, and
several sets of counters.
District
Cards
These cards represent the various districts that you can
add to your city. Each district card has a cost, represented
by a number of gold coins along the card’s left edge. In
order to put a district card into play, you must pay its cost
in gold.
Each district card also has a color in the bottom left cor-
ner, which tells you what type of district it is:
Color Type
Yellow Noble (provides income to the King)
Blue Religious (provides income to the Bishop)
Green Trade (provides income to the Merchant)
Red Military (provides income to the Warlord)
Purple Special (provides special benefits described
on the cards themselves)
Character
Cards
These cards represent the leaders of the players’ cities.
There are 18 character cards in the game, eight of which
are used in the basic game. The other 10 characters are
bonus cards, which are used in the expansion game
(described later in these rules).
Each character card has a rank number from 1 to 9.
Other
Components
Gold Counters: Players collect and spend gold over the course
of the game. The gold is collected in a central “bank” before the
game begins.
Crown Counter: The player with the crown counter chooses
his character first each round (see below for details).
Score Counters: You may use these counters to help keep track
of your points at the end of the game.
Character Counters: Each of these counters corresponds to
one of the 18 character cards. Character counters are only used
in the expansion game (described later in these rules).
SEETTTTIINNGGUUPPTTHHEEBAASSIICCGAAMMEE
Setting up the basic game is described below.
1. Before the game begins, remove all the bonus character
cards (with stars below their numbers) from the game.
2. Shuffle the eight remaining character cards together into
one deck. This is called the Character Deck.
3. Shuffle the district cards together into one deck. This is
called the District Deck.
4. Deal each player four random district cards from the
District Deck.
5. Each player receives two gold from the bank.
6. The oldest player receives the crown counter.
PLLAAYYIINNGGTTHHEEGAAMMEE
Playing the game with 4-6 players is described below. If
you are playing with 2, 3, or 7 players, see the special rules
on the next page.
Citadels is played in a series of rounds. There are four
steps in each round.
Step
One:
Remove
Characters
Draw one card from the Character Deck and set it aside,
face-down in the center of the table, without looking at it.
This card will not be used this round.
Draw up to three cards (depending on the number of
players, see below) from the Character Deck and set them
aside face-up. These cards will also not be used this round.
Note: If you draw the King card to be set aside face-up,
immediately replace it with another card from the Character
Deck, then shuffle the King back into deck.
GOLD
CROWN COUNTER
SCORE
COUNTERS
CHARACTER COUNTERS
DISTRICT CARD
CHARACTER CARD
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INNTTRROODDUUCCTTIIOONN

Citadels is a card game of bluffing, deduction, and city- building for two to seven players, ages 10 and up.

Object of the Game In Citadels, you and your opponents play the leaders of rival cities increasing their prosperity by building new dis- tricts. The game ends after one player builds eight districts, and the players receive points based on what districts they have in their cities. The player with the most points wins.

Components This game includes district cards, character cards, and several sets of counters.

District Cards These cards represent the various districts that you can add to your city. Each district card has a cost , represented by a number of gold coins along the card’s left edge. In order to put a district card into play, you must pay its cost in gold. Each district card also has a color in the bottom left cor- ner, which tells you what type of district it is:

Color Type Yellow Noble (provides income to the King) Blue Religious (provides income to the Bishop) Green Trade (provides income to the Merchant) Red Military (provides income to the Warlord) Purple Special (provides special benefits described on the cards themselves) Character Cards These cards represent the leaders of the players’ cities. There are 18 character cards in the game, eight of which are used in the basic game. The other 10 characters are bonus cards, which are used in the expansion game (described later in these rules). Each character card has a rank number from 1 to 9. Other Components

- Gold Counters: Players collect and spend gold over the course of the game. The gold is collected in a central “bank” before the game begins. - Crown Counter: The player with the crown counter chooses his character first each round (see below for details). - Score Counters: You may use these counters to help keep track of your points at the end of the game. - Character Counters: Each of these counters corresponds to one of the 18 character cards. Character counters are only used in the expansion game (described later in these rules).

SEETTTTIINNGG UUPP TTHHEE BAASSIICC GAAMMEE

Setting up the basic game is described below.

1. Before the game begins, remove all the bonus character cards (with stars below their numbers) from the game. 2. Shuffle the eight remaining character cards together into one deck. This is called the Character Deck. 3. Shuffle the district cards together into one deck. This is called the District Deck. 4. Deal each player four random district cards from the District Deck. 5. Each player receives two gold from the bank. 6. The oldest player receives the crown counter.

PLLAAYYIINNGG TTHHEE GAAMMEE

Playing the game with 4-6 players is described below. If you are playing with 2, 3, or 7 players, see the special rules on the next page. Citadels is played in a series of rounds. There are four steps in each round. Step One: Remove Characters Draw one card from the Character Deck and set it aside, face-down in the center of the table, without looking at it. This card will not be used this round. Draw up to three cards (depending on the number of players, see below) from the Character Deck and set them aside face-up. These cards will also not be used this round. Note: If you draw the King card to be set aside face-up, immediately replace it with another card from the Character Deck, then shuffle the King back into deck.

GOLD

CROWN COUNTER

SCORE

COUNTERS

CHARACTER COUNTERS

CHARACTER CARD DISTRICT CARD

No. of Players No. of Face-up Cards 4 2 5 1 6-7 0

Step Two: Choose Characters The player who has the crown takes the Character Deck and secretly chooses a character. He then passes the remaining character cards to the player on his left, who also chooses a card, and passes the remaining cards to the left. This continues until each player has chosen one card from the Character Deck. The last player chooses from the two remaining cards, and places the last card face-down in the center of the table.

Step Three: Player Turns Once all the character cards are passed out, the player who has the crown calls out the names of each of the char- acters, in the order of their rank numbers. (He first calls out “Assassin” (#1), then “Thief” (#2), and so on.) If none of the players has a given character, the player with the crown moves onto the next character. When the name of your character card is called, you must reveal your character card, place it face-up in front of you, and take your turn. When your turn is over, the player with the crown calls the name of the next character card. In this manner, play proceeds in the order of the character cards.

On Your Turn On your turn, you must first take an action , then you may build a district card. 1) Take an Action: At the beginning of your turn, you must either

  • take two gold from the bank,
  • or draw two district cards from the District Deck, choose one to put in your hand, and put the other on the bottom of the deck.

2) Build a District Card: You may build one district card into your city (that is, play it from your hand onto the table in front of you). In order to do so, you must pay the cost of the district, in gold, to the bank. You may choose not to build a district card if you wish. You may never have two identical districts (two castles, two markets, etc.) in your city. Each character also has a power. You may use your char- acter’s power once during your turn. (The powers of each character are summarized on their cards and detailed at the end of these rules. Be sure to familiarize yourself with the detailed powers before playing.)

Step Four: End of Round After all the characters have been called, the players return their cards to the Character Deck, which is shuffled, and a new round begins.

GAAMMEE ENNDD

When a player builds an eighth district, the players finish the round. The game ends at the end of that round. At the

end of the game, each player receives points as follows. (You can use the scoring counters to help keep track of how many points you receive.)

  • Points equal to the total costs of all the districts in a player’s city
    • 3 points if a player has districts of each of the five colors
  • +4 for the first player to build eight districts
  • +2 for each subsequent player to build eight districts

OTTHHEERR RUULLEESS

Two- or Three-player Game In a two- or three-player game, both players play with two characters apiece. The game is played normally, except that each player plays twice each round (once for each character). Players do not have to seperate their gold or their districts between their characters, as they still only have one city. A player can, for example, keep the money earned by his first character to build an expensive district with his second character. If you are playing with two or three players, skip the first two steps of the round (“Remove Characters” and “Choose Characters”) and follow the following instructions instead: Two-player Game

1. The player who has the crown (Player A) takes the Character Deck, discards the top card face-down in the center of the table without looking at it, and secretly chooses a character for himself. He then passes the remaining six character cards to the other player (Player B). 2. Player B chooses one card from the Character Deck for himself, and chooses another to discard face-down in the center of the table. He then passes the remaining four cards to Player A. 3. Player A takes one of the four cards into his hand, places one more card face-down at the center of the table, and passes the last two cards to Player B. 4. Player B takes one card and places the last card face- down at the center of the table. Three-Player Game The player who has the crown takes the Character Deck, discards the top card face-down in the center of the table without looking at it, and secretly chooses a character for himself. He then passes the remaining character cards to the play- er on his left, who also chooses a card, and passes the remaining cards to the left. This continues until each player has chosen two cards from the Character Deck. The last player chooses from the two remaining cards, and places the last card face-down in the center of the table. Seven-player Game During the “Choose Characters” step of a seven-player game, when the seventh player gets one character card from the sixth player, he also takes the face-down discarded card. He then chooses one of these two cards and discards the other one, face-down.

After you take an action, you draw two extra dis- trict cards and put both in your hand. You may build up to three districts dur- ing your turn.

You receive one gold for each military (red) district in your city. At the end of your turn, you may destroy one district of your choice by paying a number of gold equal to one less than the cost of the district. Thus, you may destroy a cost 1 district for free, a cost 2 dis- trict for 1 gold, or a cost 5 district for 4 gold. You may destroy one of your own districts. You may not, however, destroy a district in a city that is already completed by hav- ing eight districts.

EExxppaannssiioonn CChhaarraacctteerrss

After you take an action, you announce which character you wish to bewitch, then immediately end your turn. When the player who has the bewitched character is called upon, he shows his character card and takes an action, then immediately ends his turn. You now resume this player’s turn as if you were playing the bewitched character, using all that character’s powers (including the one gold bonus of the Merchant or the two card bonus of the Architect) in your city. If the King is bewitched, the King player still receives the crown counter. If no one has the bewitched character, you do not resume your turn. The Thief cannot steal from the Witch or the character that the Witch bewitched.

If a player builds one or more districts in his city, that player must, at the end of his turn, give you one gold (if he has any gold left). If the Assassin or Witch has already built a district card, and has any money left, that player must also pay you a gold as soon as you reveal that you have the Tax Collector.

You may look at another player’s hand of cards and take one card. You may then either put this card into your hand, or pay to build it into your city. If you build it into your city, it does not count as your one district this turn, which means you can build another district as well. You may build a district identical to a dis- trict already in your city.

You receive one gold for each noble (yellow) dis- trict in your city. When the Emperor is called, you immediately take the crown counter from the play- er who has it and give it to a different player (but not your- self). The player who receives the crown counter must give you one gold or one district card from his hand. If the player has neither a gold nor a card, he does not have to give you anything. (Note that, like the King, the Emperor may not be in the face-up discarded character cards.)

You receive one gold for each religious (blue) dis- trict in your city. The player who has the most gold must pay you one gold. If there is a tie for the player with the most gold, or if you have the most gold, then no one pays you.

You get back all the gold you spend to build dis- trict cards, but not the gold you spend for other reasons (paying the Tax Collector, for example). You cannot spend more gold than you have during your turn.

After taking an action, you receive four gold or draw four cards. You may not build any district cards.

You receive one gold for each military (red) dis- trict in your city. At the end of your turn, you may take a district from another player’s city in exchange for a district in your city. If the district you take has a higher cost than the district you give, you must pay the difference in gold to the player with whom you make the exchange. (The Great Wall affects this cost.) You may not take the Keep district, or any districts in the Bishop’s city. Note: If you are using the Diplomat in your game, you must remove the Cemetery from the deck, as it will not be used.

You may “beautify” one or two of your districts by putting your gold on one or both of them. The cost of a beautified district (and therefore the cost of destroying or exchanging it) is increased by one. Note that this increases how many points you receive for the dis- trict at the end of the game. There can be only one gold on any one district.

You receive three gold if you are sitting beside the King. If the King has been murdered, but was sit- ting beside you, you receive three gold when this becomes known (that is, immediately after your turn). Note: You may not use the Queen in a game with fewer than five players. Design: Illustration: Bruno Faidutti Julien Delval, Florence Magnin, Jean-Louis Mourier, Jesper Ejsing, Bjarne Hansen Graphic Design: Editing: Darrell Hardy, Christian T. Petersen Cyrille Daujean, Brian Schomburg Translations: Bruno Faidutti’s Credits: Michael Bergström, Tom Aukner, Anders Petersen Thanks to all who helped me test and tune this game, specifically Nadine Bernard, Maud Bissonnet, Scarlett Bocchi, Frank Branham, David Calvo, Brent & Maryann Carter, Fabienne Cazalis, Pitt Crandlemire, IsabelleDuvaux, Thierry Fau, Philippe Keyaerts, David Kuznik, Serge Laget, Myriam Lemaire, Pierre Lemoigne, Tristan Lhomme, Hervé Marly, Bernard Mendiburu, Hélène Michaux, Steffan O'Sullivan, Philippe des Pallières, Jean-Marc Pauty, PierreRosenthal, Fred Savart, Mik Svellov, and Irène Villa (I name only the most assiduous, constructive players, and the prettiest girls). Thanks to all the attendants at my Vth Ludopathic Gathering and at Alan Moon's Xth Gathering of friends. Thanks toMarcel-André Casasola-Merkle, since one of the core systems of Citadels comes directly from his game Verraeter. Thanks to Ron Magin, Bernd Brunnhofer, Dirk Geilenkeuser and Volker Weitzel. Thanks to all those who took part in the Ohne Furchtund Adel character contest held by Hans im Glueck, and specifically to Ben Baldanza, Peter Küsters, Gary Wong, Andrea Navratil, Christoph Heinzl, Stefanie Kethers, Alexander Klein, Jonathan Degann, Holger Traczynski and HolgerBaumgartner, whose ideas inspired some of the new expansion characters. Thanks to Chris Petersen, of Fantasy Flight Games, who was very patient with all the troubles with this English language version. Most of all, thanks to Cyrille Daujean,whose help with designing, testing and supporting this game was invaluable.

(1) Witch

(8) Warlord

(2)Tax Collector

(3) Wizard

(4) Emperor

(5) Abbot

(6) Alchemist

(7) Navigator

(9) Artist

(9) Queen

(8) Diplomat

(7) Architect