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An overview of various features and tools in hypermesh for managing topology and geometry. It covers the concept of collectors, their types, and their role in organizing entities in hypermesh. The document also explains topology repair, which deals with correcting connectivity errors between adjacent surfaces, and topology refinement, which focuses on modifying topology to obtain a quality mesh. Information on different tools and techniques for edge and surface editing, midsurfacing, and defeating. Useful for students and professionals working with computational geometry and finite element analysis.
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Adriano A. Koga
Getting Started
Opening and Saving Files
Working with Panels
Organizing a Model
Controlling the Display
Each column is a different method
Work from top to bottom in the relevant column
1) What to do:
Pick a sub-panel
for the function
to be used
3) What to do
it to:
Select entities
that will be
affected
4) How to do it:
Give parameters
that define how
the function will
be executed
5) Do the
action:
Execute the
function
2) Method to
use:
Work in the
appropriate
column
Points
Lines
Surfaces
Solids
Connectors (used for welding)
Nodes
Temp Nodes (marks a node with a small circle)
Elements
Points
Lines
Surfaces
Nodes Elements
Temp Nodes
Solids
Systems (coordinate axes)
Vectors
Sets (a simple list of a particular type of
entity)
Blocks (a list of entities contained within a
box shape)
Beam Sections (cross sectional
properties for a property collector)
Systems
Beam Section
Vectors
Collector Types Can contain entity types:
Component Elements, Points, Lines, Surfaces, Connectors
Multibody Ellipsoids, Mbjoints, Mbplanes, Sensors
Assembly Components, Multibodies, Assemblies
Load Collector Loads, Equations
Material
none (materials and properties don’t contain other entities but are
still treated as collectors)
Property
System Collector Systems
Vector Collector Vectors
Beam Section Collector Beam Sections
View collectors and assemblies in a hierarchical
tree format
Create, delete, and rename collectors
Edit collector attributes
Organize collectors into assemblies
Right-Click on
Collector for
advanced
options
Creating a new collector automatically sets the current collector to that new
collector
Model Browser or can be used to change the current collector.
Include Browser can be used to change the current include.
Organize panel can be used to move entities into a different collector
Bold “Current Collector”
Bold “Current Include”
Manually rotate by “grabbing” a point and dragging
Rotate relative to the mouse cursor and screen center
Pan the model
Select and click on the screen to re-center model in
graphics window
Incremental rotations in respective directions
Importing and Repairing CAD
Generating Midsurface
Simplifying Geometry
Refining Topology to Achieve a Quality
Mesh
“interior” of a surface
other
location during meshing
Surface connectivity is controlled by the associated surface edges
If a surface edge is associated with more than 1 surface, those surfaces are
considered to be connected (“equivalenced”)
Surface edges are categorized, named, and colored according to the number of
associated surfaces:
Free edge (red)
surface
between them are NOT
equivalenced at that edge
Shared edge (green)
Suppressed edge (blue)
combined into 1 surface
T-junction edge (yellow)
surfaces
T-connection
Visibility of fixed points
Level of surface transparency
Some types of geometry files have surface connectivity information which helps
HyperMesh. Typically native geometry files like Catia, UG, ProE, etc.
Geometry usually imports cleanly
Possible errors include: