Computers in Education - Computerization and Its Impacts - Lecture Slides, Slides of Applications of Computer Sciences

Main points are: Computers in Education, Educational Models, Computer Fluency, Benefits of Computer Fluency, Computer-Aided Instruction, Web-Based Training, Internet Resources, Programming Tools, Software Tools

Typology: Slides

2012/2013

Uploaded on 04/16/2013

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Computers in Education

Introduction

  • Computer technology has changed today’s learning and teaching models
  • Computers help students
    • Practice skills
    • Gather information
    • Think creatively
  • Computers help teachers
    • Plan presentations
    • Communicate with other teachers and classrooms
    • Perform administrative duties
  • Computers have made distance learning possible
  • Although technology has benefited education, there is still opportunity for improvement

Computer Fluency

  • Entails having knowledge of computers and their impact on society
  • Involves the ability to use and learn new and emerging technologies

4

Benefits of computer fluency

Computer-Aided Instruction

  • Consists of self-directed, self-paced tutorials on a specific topic or skill
  • A linear tutorial provides feedback on the correctness of your response
  • A tutorial that uses branching provides more information on a topic - Remediation involves providing direction to review specific content
  • Tutorials can also perform needs assessment to determine where students need further help on a topic - A pretest determines whether to take the tutorial, or what areas to focus on - A posttest measures how much you learned from the tutorial

Internet Resources

  • Provide a vast resource of information on almost any topic
    • Encyclopedias and dictionaries
    • Map resources
    • Language translators
    • Measurement and currency converters
    • Student-friendly news
  • Teachers use WebQuests to incorporate resources into the classroom - Students use Internet=based research to understand or problem-solve a real-world issue - Students learn how to search for, organize, and interpret information

Programming Tools

  • Many educators suggest that students learn basic

programming skills

  • Teaches students to think in an organized, systemized way about a problem
  • Students can apply logical thinking to non-programming situations
  • A popular way to teach students programming is to

use the LOGO programming language

  • Helps new programmers learn new skills by constructing scenes called microworlds
  • Uses a set of geometric commands to generate objects

Educational Games and Simulations

  • Educational games help students learn concepts

while playing a game with specific rules

  • Teach information through repetition and practice
  • Require students to use decision-making and problem- solving skills
  • Simulations allow students to study topics that

would be too expensive, dangerous, or impractical to

do in real life

  • Bring complex topics to life
  • Give students a chance to engage actively in real-world situations

Software Tools for Students

  • The ability to use application software is a critically

important skill in the information economy

  • Most companies require candidates to have basic application software skills
  • Application software includes
  • Word processors
  • Presentation software
  • Spreadsheets
  • Web-publishing tools
  • Multimedia-authoring software

Communications Tools

  • E-mail
    • Communicate with parents, students, and teachers
  • Mailing lists (listservs)
    • Receive and send e-mails within a group of teachers
  • Newsgroups
    • Bulletin boards to post information about events
  • Message boards
    • Web-based discussion groups
  • Video conferencing
    • Meeting between two or more people over the Internet using video and audio
  • Chat
    • Real-time communication

Learning Management Systems

  • Computer-based administrative system that tracks

students’ progress and performance in the classroom

  • Tools to create and share course pages
  • Registration tools
  • Test engines to create, deliver, and score tests
  • Courseware (electronic course contest)
  • Grading, tracking, and reporting tools
  • Communications tools

Benefits of Technology in the Classroom

  • Brings content into the classroom that is based on real-world problems
  • Encourages active participation
  • Gives students a sense of purpose and an understanding of how to contribute to their community
  • Teaches collaboration and research skills
  • Encourages problem solving
  • Creates virtual communities to enrich the learning process
  • Expands learning to all students using distance learning tools

Opportunities for Improvement

• The successful use and integration of

technology depends on a number of factors

  • Teachers who have been trained in how to

integrate technology into the curriculum

  • Ongoing funding for updating equipment and

professional development on a periodic basis

  • Support of the school and community
  • Shifting the culture from the factory model

towards a more student-centered model