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Basically, a microcontroller is a device which integrates a number of the components of a microprocessor system onto a single microchip and optimised to ...
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Basically, a microcontroller is a device which integrates a number of the components of a microprocessor system onto a single microchip and optimised to interact with the outside world through on-board interfaces; i.e. it is a little gadget that houses a microprocessor, ROM (Read Only Memory), RAM (Random Access Memory), I/O (Input Output functions), and various other specialized circuits all in one package.
On the other hand, a microprocessor is normally optimised to co-ordinate the flow of information between separate memory and peripheral devices which are located outside itself. Connections to a microprocessor include address, control and data busses that allow it to select one of its peripherals and send to or retrieve data from it. Because a microcontrollers processor and peripherals are built on the same silicon, the devices are self-contained and rarely have any bus structures extending outside their packages.
So a microcontroller incorporates onto the same microchip the following:
The CPU core Memory (both ROM and RAM) Some parallel digital I/O
Microcontroller's fundamental components
Microcontrollers will also combine other devices such as: A Timer module to allow the microcontroller to perform tasks for certain time periods. A serial I/O port to allow data to flow between the microcontroller and other devices such as a PC or another microcontroller. An ADC to allow the microcontroller to accept analogue input data for processing.
Basic microcontroller architecture
To illustrate the functions and interconnectivity of the building blocks of the microcontroller, we shall construct the microcontroller block by block:
Memory is part of the microcontroller whose function is to store data. The easiest way to explain it is to describe it as one big closet with lots of drawers. If we suppose that we marked the drawers in such a way that they can not be confused, any of their contents will then be easily accessible. It is enough to know the designation of the drawer and so its contents will be known to us for sure. Memory components are exactly like that. For a certain input we get the contents of a certain addressed memory location and that's all. Two new concepts are brought to us: addressing and memory location. Memory consists of all memory locations, and addressing is nothing but selecting one of them. This means that we need to select the desired memory location on one hand, and on the other hand we need to wait for the contents of that location. Beside reading from a memory location, memory must also provide for writing onto it. This is done by supplying an additional line called control line. We will designate this line as R/W (read/write). Control line is used in the following way: if r/w=1, reading is done, and if opposite is true then writing is done on the memory location. Memory is the first element, and we need a few operation of our microcontroller.
The block that will have a built in capability to multiply, divide, subtract, and move its contents from one memory location onto another is called "central processing unit" (CPU). Its memory locations are called registers.
line in the order from a bit of the lowest value to a bit of the highest value. Let each bit stay on line for a time period which is equal to T, and in the end, or after the 8th bit, let us bring the logical unit "1" back on the line which will mark the end of the transmission of one data. The protocol we've just described is called in professional literature NRZ (Non-Return to Zero).
As we have separate lines for receiving and sending, it is possible to receive and send data (info.) at the same time. So called full-duplex mode block which enables this way of communication is called a serial communication block. Unlike the parallel transmission, data moves here bit by bit, or in a series of bits what defines the term serial communication comes from. After the reception of data we need to read it from the receiving location and store it in memory as opposed to sending where the process is reversed. Data goes from memory through the bus to the sending location, and then to the receiving unit according to the protocol.
Since we have the serial communication explained, we can receive, send and process data. However, in order to utilize it in industry we need a few additionally blocks. One of those is the timer block which is significant to us because it can give us information about time, duration, protocol etc. The basic unit of the timer is a free-run counter which is in fact a register whose numeric value increments by one in even intervals, so that by taking its value during periods T1 and T2 and on the basis of their difference we can determine how much time has elapsed. This is a very important part of the microcontroller whose understanding requires most of our time.
One more thing is requiring our attention is a flawless functioning of the microcontroller during its run-time. Suppose that as a result of some interference (which often does occur in industry) our microcontroller stops executing the program, or worse, it starts working incorrectly. Of course, when this happens with a computer, we simply reset it and it will keep working. However, there is no reset button we can push on the microcontroller and thus solve our problem. To overcome this obstacle, we need to introduce one more block called watchdog. This block is in fact another free-run counter where our program needs to write a zero in every time it executes correctly. In case that program gets "stuck", zero will not be written in, and counter alone will reset the microcontroller upon achieving its maximum value. This will result in executing the program again, and correctly this time around. That is an important element of every program to be reliable without man's supervision.
As the peripheral signals usually are substantially different from the ones that microcontroller can understand (zero and one), they have to be converted into a pattern which can be comprehended by a microcontroller. This task is performed by a block for analog to digital conversion or by an ADC. This block is responsible for converting an information about some analog value to a binary number and for follow it through to a CPU block so that CPU block can further process it.
Finally, the microcontroller is now completed, and all we need to do now is to assemble it
into an electronic component where it will access inner blocks through the outside pins. The picture below shows what a microcontroller looks like inside.
Thin lines which lead from the center towards the sides of the microcontroller represent wires connecting inner blocks with the pins on the housing of the microcontroller so called bonding lines. Chart on the following page represents the center section of a microcontroller.
For a real application, a microcontroller alone is not enough. Beside a microcontroller, we need a program that would be executed, and a few more elements which make up a interface logic towards the elements of regulation.
Program writing is a special field of work with microcontrollers and is called "programming". Try to write a small program in a language that we will make up ourselves first and then would be understood by anyone.