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IH – 014-
In 1996, Gary Kasparov, the world’s number one chess player, played six chess games against the computer Deep Blue. Kasparov won 4-2, but today, a computer would easily beat any human at a game of chess. Computers can do this because they are able to process so much information so quickly. The software finds the best move by calculating every possible continuation in a way that no human brain could ever hope to do. As a result, the computer sometimes comes up with an astonishing move which even a chess grand master would never have considered. As well as unexpected, the move is also extremely good, and human players can ultimately learn from it. So the computer’s different perspective has given human players a new idea, an insight that they might never have obtained without the computer’s help. Something similar is happening in the music industry. To identify new talent, music companies have traditionally relied on people with “golden ears”, who use their intuition and experience to find tomorrow’s stars. But increasingly, music companies are starting to use computerised analysis to do this job. Using home computers, almost anybody can now make high-quality recordings without the expense of recording studios and highly paid producers, and this home-made music can be uploaded to sites like YouTube. Now it’s possible to find out how many people have been listening to this new music, to analyse all this Internet data and to discover which of these unknown singers is suddenly becoming “hot”. Sometimes, the data points to an unknown artist that the human experts would never have considered. “The other day we were listening to this rap artist and, you know, she seemed pretty awful really,” comments one music business executive. “But at the same time, the numbers she was getting were fantastic. And because of those statistics, we had to start taking her seriously …. And then as we went on listening, we started to think, ‘Hey, actually this lady has got something – maybe it’s not what we thought we were looking for, but actually she’s really good’… .” The reality is that nobody knew what humans were missing before we had computers – and that applies to music as much as chess.
1. Answer the following questions using your own words but taking into account the information in the text. (2 points: 1 point each) a. What advantage does a computer have over a human chess player? b. How is the computer’s different perspective an advantage to chess players? PAU Valencia – Computer Impact! 1 /
2. Are the following statements true (T) or false (F)? Identify the part of the text that supports your answer by copying the exact passage on the answer sheet. (1.5 points: 0.5 each) a. Kasporov became the world champion by beating Deep Blue. b. Computers are helping players to improve their chess. c. It’s much cheaper to record music than it used to be. 3. Find a synonym for each of the four words or phrases below from these six options: (1 point: 0.25 each) insight increasingly expense awful missing obtained a. more and more b. horrible c. intuitive understanding d. didn’t have 4. Choose a, b, or c, in each question below. Only one choice is correct. (1.5 points: 0.5 each) 1. The computer … a. thinks in the same way as a grandmaster, but much quicker. b. has better intuition and pattern recognition than a human. c. can consider every possible move in the game. 2. Internet data on music videos … a. is used to confirm what human experts think. b. is sometimes different to what the human experts think. c. is used by unknown singers to promote their music. 3. Which is the best summary of the text? a. Computers can help us play better chess. b. Computers can surprise us with new ideas. c. Computers are changing the world in ways that we don’t fully understand. **Part II Composition (130 to 150 words approximately) (4 points)