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RR O 2 RESTEQUISTES sm EE ESSO TED E 2 Course DES gn NILO ONA esmero rareper EO STE SR a rasa 2 na US Doo O A RD TT ES 2 CADEIA) ERONGISAS eua emesrrso rca ro rsss INCAS aa aa sas 3 Potiede né EN RE DI DR e e e A e 3 TOSTÃO IRES anucso nossa nessas aa RED ES a 3 Typographic Conventions.......iiliciilc near aaa era 3 Lesson 1: Getting Started What is the 3DVIA Composer Application?........ccciciicc css s crer 6 SSPMG UNVIA COMpoSer ss ssesasasemars se rare quero Soo D dj ua sacana 6 3DVIA Composer Terminology .......ciccis lise e e fo SUVIA Composer USER IATE sao SS SRS SR Sp su uços 8 Ui AE 8 Left DANCE NES Ca a a 9 PP pus a 1 TENOR e rr ra A E 12 MEP PARES DS MIRO ccciemacesrasaees asas enem saca saia er SE a 12 DEDO o cine arena reg e SS pe A A 13 PIER PARE sassesiesese sereia O O a ane 13 Customize User Interface .......cccisis cc sccsseecie renascer crase aaa naacaraa 14 e ir | io CR a SME RD RE ARG ORNE RAD Se SPAMS EO ERR OR 14 Dipo e pç PAM fo E 15 Exercico Is USER INERACO asp mp ER O E SL E 17 EXBrRiBESA POREM. ces ces sesa o E ERICO e ua 18 DE E AME Sr Ea er SS o ES re 20 CEEE VIGO assess srs sr RS A IT US tas E 21 PERES CAPEER EE o aconcoeremmsanso: 4 NS 21 Custom Camera VIGAS uau asso nano es aaa ares ARCA Req 21 Other Camera View Tools... eee mes aeee ea e e e aa a a aa 22 DOR S scams O SS IT A 23 Navigation Tools. .........ccl lili siena eae ea ea ea ea a a a a 25 POD LOL essere ns DS A a 25 Utrer: Navigation LOGS, ce perem eres re ec e EE se = Navigation with the MOUSE sa=aesssss Eos Sa Sou ER RED SR Ph Navigator Setting SS. cessam ana AEE sa 27 Bifafo ici cias ção Red (ERR e a A 28 Create Db DUQUE ss asse O EE RE O aa 31 Exercises: NAVIGRHOS [OBS cumes oneroso enensemsam er els EK! A sussa ess e O a apa 34 Exercise 5: Undatino Views ..ecmencesioasa minecao png IRS DIOS A COESO 35 Lesson 3: Visibility and Appearance Si ciel E Jet AAA RN SRU RR ri O 38 REG SNGRERTE spas o par SS E ET SA 39 Maricapesnio ANOS NON» encerra HS TU 41 UVAS o RS a ca a E A 42 MERCER O o na 46 RUNdario SEplos = una E Da Ea 45 Mete FOGE possencnsta armas sacipseEse essas ra e raca RA E TA 48 Exercise 6: Section Views, Markups and Annotations..........cccccccccicisc caco 51 Exarcrsa 7: Visibiliy and Rendarmo TOOLS seu aseaansa arsmosna us mano ASUS UNI OS E E AG 52 Exercise 8: Styles... ici iiici cce TESTA TORA CERA «2005 iv Contents 2. e LT SR E E A SD SD IS RR A DO O O | CD O CO DR O A DD O O O SD VIGUaL EESC srs Ss SE EI O nr 100 Bi pers CAS TB AS qo E EO O O 101 Mare Notes ABoUtAnImaNOnS e SD AS SE 102 Exerce Maga he Timeline BAAS sessao a 103 Exercise 14: Animating Changes to Actors .......ciciiiiiiiiciciiisica catar 105 Exercise 15: Animating Changes to Camera View. «usa cumes ces aaa 108 Lesson 7: Assembly Animations VEM O ANIMALS asas arenoso rn ES TS eras pe asas p curam mananas 112 Adding Views to the Timeline. .....cccccicccc cics 115 Fonioineviigis Dáqici flog (o be ieja ER a Eno RE DD a 116 Removing Extra Keys .....ciccciiiii 116 PO E CORE SUECO ssa sas vasta CEO PE saua 17 pd O 7 = DR DA A SO OS SA 122 [REG MI PORRA ss es ERES LU LS SU NS 125 EXarcisa to se lachon Bin OSMIGNE: isseps re eme pec cosa se RNcoRta Ian Ruca pa ON NO oe nqra pas a rçã ERA Exercise 17: Views into Animations. .......cccccccc cera eee rar ra aa 129 Exercise LB EVENtS «ousa amasse ea een ue us aces nacsar oa 131 Lesson 8: Service Animations Ammatna Collsborastive ACLOTS. sessao 134 Assembly Selection ....iciicciissisccii ea a a 135 DGE KAS mesm ASS TORRE O acne eee 141 3DVIA Player... .icccsss css ie aa a 146 EEE TE SEIS ARMOR scores ssa scans ias dos ga 149 Lesson 9: Updating from CAD Files Blois E jolrio pigs jap e NBR DE RR 154 [NE Tatoo) do [ER (= 156 EXSTCise COS NCANDO TOMAR remar RES Ur 159 Introduction Upon successful completion of this chapter, you will be able to: = Understand the prerequisites, course design philosophy, and typographic conventions used in this book. = Locate the training files. Introduction 3 Laboratory Exercises Laboratory exercises give you the opportunity to apply and practice the material covered during the lecture/demonstration portion of the course. They are designed to represent typical situations while being modest enough to be completed during class time. You should note that many students work at different paces. If you finish ahead of your classmates, we encourage you to practice the material independently or assist your classmates who may be struggling. Windows XP The screen shots in this manual were made with the software applications running on Windows? XP. You may notice differences in the appearance of the menus and windows. These differences do not affect the performance of the software. Training Files The training files are available for download at http:/Awww.Idviacomposer.com/training/ and www.solidworks.com/trainingfiles3dvia. Typographic Conventions This manual uses the following typographic conventions: Sans Serif Bold - 3DVIA Composer commands and options appear in this style. For example, File, Open means choose the Open option from the File menu. Feature, file, and folder names appear in this style. For example, | Idler Arm.smg. * 17 Dothis step. The numbered steps of the case studies are indicated by sans serif bold type. The images shown throughout this book often use a solid white background color for clarity. What you see in your application window may differ if you have a gradient background. MEMO: 6 Lesson 1 What is the 3DVIA Composer Application? SDVIA Composer revolutionizes the way you create product deliverables. Intelligent views and animations convey complex product procedures using a minimal amount of text. 3DVIA Composer publishes 20 and 3D output from 3D CAD data. The data can come from any 3D CAD system. You do not need any CAD knowledge or training to use 3DVIA Composer. 3DVIA Composer exports industry-standard file formats, including: = 2D vector graphics images: SVG and CGM E 2D high-resolution raster images: TIFF, JPG, PNG and BMP = 3D animations: PDF, HTML, and AVI 3DVIA Composer permits you to document the product while it may still be incomplete. You later update all deliverables without the need to re-work them. 3DVIA Composer requires no programming skills or other specialized capabilities to publish any of its output formats. Starting 3DVIA Composer 3DVIA Composer is a stand-alone software application. It does not run within a CAD application. You do not need to have a CAD application installed on the same computer as 3DVIA Composer. 1 Start 3DVIA Composer. am Double-click 3DVIA Composer ff) onthe desktop or click Start, ALL Programs, 3DVIA Composer, 3DVIA Composer. 2 Openaffile. Open ice cream scoop.smg found in «NLesson01 Case Study. SMG is lhe default file extension ofa 3DVIA Composer file, also called a Memo3D file. 3DVIA Composer Terminology Key terms of 3DVIA Composer include: m Actors An actor is a 3DVIA Composer entity that appears in the viewport. You can hide or show actors, change their position, and change their properties. = Geometry actors Geometry actors are parts, assemblies, or components thal appear in the viewport. The handle, pivot, rivet, scoop, shaft, and wire of the ice cream scoop are geometry actors. Getting Started 7 m Collaborative actors Collaborative actors include markup tools, annotations, measurements, etc. that appear in the viewport. These also include labels, callouts, images, and many other annotation types. The two labels and the red arrow shown in the ice cream scoop are collaborative actors. m Properties Properties are the descriptions of the entities in 3DVIA Composer Geometry actors, collaborative actors, and the viewport all have properties. For example: m The handle is a geometry actor; its properties include color, thickness of its edges, etc. m The label for the handle is a collaborative actor; its properties include text, font, shape, etc. E The viewport's properties include color, Lighting, etc. m Neutral properties The neutral properties are the default properties of an actor. Initially, these are defined by the data that you import from the CAD system and your 3DVIA Composer settings. As you work, you can update the neutral properties to reflect your changes. At any time, you can restore one or more properties of an actor to the neutral properties. n Viewport The viewportis the stage” on which the application displays the actors. This is sometimes referred to as the graphics area. n Views Views represent a snapshot of the actors. Views remember the properties and visibility of all the actors, both geometry and collaborative. Views also remember the orientation of the camera, the position of the actors in an exploded view, and the properties of the viewport. Note For those wilh CAD knowledge, note that the views in 3DVIA Composer are different from CAD views. Views in 3DVIA Composer include much more than the orientation of the camera. Getting Started 9 Left pane The left pane contains many tabs including Assembly tree, Collaborate, and Views. Other tabs, including BOM, Layers, and Markers, are available by clicking View, Bars. These are not shown by default and will be introduced later in this course as necessary. Assembly tree tab Besembly free EE ESELtA| This tab manages the tree structure of the assembly, visibility of | assembly tree | Colsborate | viens the geometry actors, and selection groups. It includes the SEA É s Root following: ps Ary | [2]o Hande- = Root as pd Lists and indicates the visibility and grouping of the geometry Eta e actors. Select the check mark next to the actor's name to show it Bjo wre-1 : j . À Ê fa Scenarios in the viewport; clear the check mark to hide the actor. Right-click | = mx views an actor to access functions such as copy, paste, and delete. Li tara x CAD Views m Scenarios [| perca Describes the animation of a set of actors. Under certain === | circumstances, ilis possible to use scenarios from one Memo3)D file in another so you do not have to re-create an animation. This subject is not covered in this course. n Views Lists the views in the file, This is useful for switching views while the Assembly tree tab is active. More commonty, you use the Views tab. See Views tab” on page 10. n Layers This function is used mainly by actors that have been imporled from the CATIAP Vá application. The imported layers control the visibility of the actors. lfyou do not have layers imported from CATIA Vá in your 3DVIA Composer file, then use views to control the visibility of the actors, m CAD Views Captures camera orientation information derived from the CAD system. Consult the on-line help for a list of supported CAD systems. 10 Lessoni m Captures Contains functional tolerancing and annotation [FT&A) data. Some CAD systems call this product manufacturing information (PMI) or geometric dimensioning and tolerancing [GD&T]). This information is derived from the CAD system. Consult the on-line help for a list of supported CAD systems. n Selections Lists selection sets of geometry actors. It is useful to create a selection set for actors that you plan to select repeatedly as a group. See Selections” on page 23. Note The Assembly tree tab shows selections containing only geomeiry actors. The Collaborate tab shows selections containing collaborative actors or a combination of geometry and collaborative actors. Collaborate tab [E DR DP E Lists and indicates the visibility of the collaborative actors. Select | assembiytree Colaborate | Vieus the check mark next to the actor's name to showitintheviewport; & RF BM clear the check mark to hide the actor. | [FF Text Hande-2 [IS text Pívot-1 | Collaborative actors are grouped by type. Create a selection setfor | E diana actors that you plan to select repeatedly as a group. ria tai [] 1. Coordinate system DI Cutting planes Intersection lines [4 Lighting = [EN Markups Fl amow1 [=> amow3 [D.A Measurements * [DE Paneis Views tab Manages the views in the Memo3D file. Use this tab to create, update, and display the views. À thumbnail image shows you a preview of the view. The loolbar buttons at the top of the tab allow you to control or play the views. Views remember the properties and visibility of all the actors. If you change the properties or visibility and switch views, youare : — prompted to update or save the views. The message that appears depends on how you switch the views. 12 Lessoni Viewport This is the stage for the actors. This is where the geometry actors and collaborative actors appear with the properties and locations that you define. The viewport contains several Ul elements, including: m View mode/Animation mode. E e View mode is indicated by a camera icon in the upper left of the O 3 viewport. In View mode, changes to the actor's properties and position View Animation do not affect anything in an animation or its timeline. mode mode Animation mode is indicated by a video camera in the upper leflof the viewport. In Animation mode, changes to the actor's properties and position occur at the time indicated by the Timebar in the Timeline pane. Click the icon to toggle between the two modes. Tip Ifyou are not creating an animation, then you should work in View mode. There is a document property you can set to open files in View mode. Click Edit, Document Properties, Project, and select View mode. = Compass. " The compass in the upper right of the viewport helps orient you in 3D. The red, green, and 4 blue axes indicate the X, Y, and Z directions, respectively. As you rotate the model, the compass rotates as well. Click the axes and faces of the block of the compass to rotate the model into that orientation. m Triangle in Lower-left corner. The triangle indicates the active pane. This is helpful when the viewport is splitinto multiple panes and you want to change the properties of the selected pane. Multiple Panes in the Viewport You can split the viewport into multiple panes. Some functions are common to all viewport panes while others are unique as follows: Commont all viewport p anes Unique to e each. viev Nport par ne '* Appearance TT and properties) of the * Orientation [zoom scale and rotation angle] of actors the camera | Rendering style Viempon properties [background, grid, etc.) Where To Find It m Click View, Layout. m Or, select one of the tools on the Layout toolbar: 2 |IDEDEDEBB Getting Started 13 5 Splitthe panes. Click View, Layout, Two vertical views |[D]. Notice how the orientation and viewport properties are different in the two panes. 6 Display a single pane. Click View, Layout, Single view [E] to return to a single pane. Task pane You access certain modules and functions of the product in the Task panes panel. Click the drop-down menu at the top of the Task pane to see a list. The individual panes will be introduced throughout this course as needed. Note that access to some modules in the Task panes panel depends on your license. Timeline pane This is where you control animations. To demonstrate, play the animation that comes with ice cream scoop.smg. 7 Switch to Animation mode. Click the camera “g in the upper left of the viewport. Click No or Don't Save if prompted to save or update a view. The icon switches to the video camera =p to indicate Animation mode is active. 8 Play the animation. In the Timeline pane, clear Loop play mode [=] so the animation plays once. Click Play [2] to play the animation. Notice the model rotates to a new orientation, some actors disappear, notes appear, and so on. That is one example of an animation. There is much more to show and learn about animations and we will do that in later lessons ["Animation Basics” on page 87, "Service Animations” on page 133, and “Assembly Animations” on page 111.)