Docsity
Docsity

Prepare-se para as provas
Prepare-se para as provas

Estude fácil! Tem muito documento disponível na Docsity


Ganhe pontos para baixar
Ganhe pontos para baixar

Ganhe pontos ajudando outros esrudantes ou compre um plano Premium


Guias e Dicas
Guias e Dicas


Alias studio 13, Notas de estudo de Design

Software 3d

Tipologia: Notas de estudo

Antes de 2010

Compartilhado em 21/12/2009

jorge-dorsi-7
jorge-dorsi-7 🇧🇷

4

(1)

2 documentos

1 / 19

Toggle sidebar

Esta página não é visível na pré-visualização

Não perca as partes importantes!

bg1
APPENDIX
Introduction to 3D | 2006
c 2006 Gray Holland | a production of
pf3
pf4
pf5
pf8
pf9
pfa
pfd
pfe
pff
pf12
pf13

Pré-visualização parcial do texto

Baixe Alias studio 13 e outras Notas de estudo em PDF para Design, somente na Docsity!

APPENDIX

Introduction to 3D | 2006

c 2006 Gray Holland | a production of

APPENDIX : INTERFACE SUPPORT DOCUMENT appendix | 

This Appendix outlines the custom Graphic User

Interface (GUI) set up for V13 for Studio.

This outline details all the basic aspects of the general

interface and window system for Studio. It serves as a

reference manual and a quick road map to understand

this deep D/3D tool set.

Keep this as a constant reference for you to accelerate

throughout the learning curve and onto the expert use

of this software...

HOT KEY LAYOUT appendix | 

` 1 stitch tog cnst plane 2 palette set cnst plane 3 control panel 4 stage edit 5 full screen 6 7 9 0 - [subtract] + [add] Q multlist all multlist picked W save window E reinvoke func. pick edit point exit alias R open render stats T tog. template pick template Y U I info window O display all off disp. active off P display all on patch prec. disp. active on [ prev. bk mark ] next bk mark
A
[b-aspect] redo Z undo previous view X [b-clone] del active del constr hist cut C [grab color] copy camera editor V paste B tog bound box N pick nothing M toggle model ,. tog. history / F1 F all OFF / active ON F toggle shade F all 4 windows F top view F right view F front view F perspective view F sbd window F10 F trim F untrim S [b-size] save as pick crv on srfsave all D [b-rotate] duplicate duplicate crv detach F key line G group toggle grid H J K display all cur. display act cur L look at toggle lights ; ' 8

Ctrl Alt

Shift

Caps

Lock

Tab

Esc

Alt Ctrl

Shift

Delete

Enter

one pixel xform

S+A

C+A

S+C

S+A

C+A

S+C

C+A

A

C

S+A S+C

C+A

A

C

S+A S+C

C+A

A

C

S+A S+C

C+A

A

C

Transform S+A S+C

Constraints

Picking

Masks

C+A

A

C

S S+A S+C

X constrain

Y constrain

Z constrain

Toggle Selection

(Picked and Unpicked)

Pick Only

(select nothing to Pick Nothing)

Unpick Only

Tumble

(perspective only)

Pan

Dolly

Point Snap

Grid Snap

Curve Snap

Camera

Movement

Marking

Menus

Snapping

Constraints

[Ctrl]

[Alt]

[Ctrl Alt]

Display Toggle > Hardware Shade [Default Lighting] Display Toggle > Object Pick > Component [Curve] Transform > Set Pivot Point Transform > Move Transform > Scale Transform > Rotate Transform > Non-P Scale Pick > Component [Surface] Pick > Object Pick > Hull Pick > CVs

GUI WINDOW COMPONENTS appendix | 

Menu Bar: This bar contains general controls for program use. Viewing Panel: The view panel appears when you hold the camera move keys. It lets you: -Quickly move the camera to common locations. -Control the point of interest. -Set and return to book marked views. -Switch between true perspective and isometric projections. Prompt Line: This field displays error messages, warnings, and/or prompts many aspects of user interaction. When in doubt, look here for advice. Shelf: Task oriented user customized tool-box. Modeling Windows: The system of windows by which you view and control your work [top, side, and back orthographic views, plus perspective ]. Tool Palette: The default tool box. Marking Menus: User definable radial menu system. The key here is that with repeated use you will increase the speed of use, resulting in just making a mark for the desired command. Panel: Modal organized user customized tool box. Title Bar View Title Linear Units Camera Switcher Camera Picker Tumble Aspect Ratio Close Box Resize Stats Window Priority Grid Size Magnify Dolly Track Expand/Contract Resizers World Space Axis: This is the absolute center of the 3D virtual environment, defined by 3 axis vectors: X, Y, Z.

PAINTING GUI LAYOUT appendix | 

Paint Shelf: This shelf focuses on paint activity. These shelves are organized specifically for painting and layer management. Paint Panel: This tool set is organized around supporting the painting shelves below. These tools include a basic gray scale color palette, custom texture brushes, image manipulation, marquee tools, image based Cut/ Copy/Paste, and curve tools for drawing support.

VISUALIZATION GUI LAYOUT appendix | 

Render Shelf: This shelf focuses on rendering activity. It also has some specific controls for Camera adjustments and showing imagery and animations. Vis Panel: This panel is organized around the development and assignment of materials to objects. These tools are focused on assigning and tweaking shaders, and accesses the stock shader library, so is semi-redundant with the Multi-lister. It is different in its interaction; it supports “drag and drop” assignment of shaders to surfaces as well as Layers. Direct Render Window Multilister

PAINT SHELF appendix | 10

Trash: Used to delete icons from the shelf HB Pencil: Draw with a HB pencil Soft Air Brush: Paint with various Soft Air Brushes 2H Pencil: Draw with a 2H pencil 6B Pencil: Draw with a 6B pencil Marker: Draw with various markers Air Brush: Paint with various Air Brushes Felt Brush: Paint small strokes of solid color Flood Fill: Fill in a selected area or entire layer with color Solid Brush: Paint large strokes of solid color Blur Brush: Blurs with various brushes Sharpen Brush: Sharpens with brush Clone Brush: Clones existing artwork in a new location Clear: Clears entire layer Blur Layer: Blur a selected area or entire layer Smear Brush: Smears with various brushes Hard Eraser: Hard erases with brush Drop Shadow: Creates drop shadow based on selected layer artwork Soft Eraser: Erases softly with various brushes New Canvas: Creates a new Canvas (with transparent background) Construction Plane Editor: Opens CP editor (allows selection and control of CPs and Canvas) New Layer: Creates a new image layer Import Image: Imports an image layer and creates new canvas (matching image resolution) New Canvas on Construction Plane: Creates a new Canvas on a selected Construction Plane Layer Edit: Opens Layer Editor (allows manipulation layers, masks, and various operations) Duplicate Layer: Duplicates a selected layer Merge Layer: Used to merge selected layer downward Transform Layers: Used to transform selected Layers Save Current Window: Creates a snapshot image of the current window (wysiwyg) > alt W Save Layer: Saves layer in a TIFF format (preserving alpha channels) Save Picture: Outputs a flattened image file in a TIFF format (composites all visible layers plus background color) The Paint Shelf is a collection of preferred brushes, image layer editing, and image output options.

CURVE SHELF appendix | 11

Trash: Used to delete icons from the shelf New CV Curve: Creates CV drawn curves (in 3rd^ or 5th degree) New Edit Pt Curve: Creates Edit Point drawn curves (in 3rd^ or 5 th^ degree) Duplicate Curve: Creates curves from surface isoparms, curves on surface (COS), and trim edges New Curve On Surface: Creates a free form Curve On Surface (COS) drawn with edit points (on selected the surface) Key Point Lines: Key Point Poly-Lines: *Creates straight lines (good to measure distances or trace CVs) > alt F Blend Curve Toolbox: **Opens Blend Curve toolbox Line Tangent: *Creates a straight line that is tangent to two curves or arcs Line Fillet: *Creates a radius between two curves Arcs: *Creates arcs Circle: Creates circles Rectangle: *Creates rectangles **Project

Create Curve: Project Normal Create Curve:** Creates a curve that approximately follows the topology of the selected surface (matching the parameterization of the projection curve), for Project By View and Project Normal Delete Guidelines: Erases the guideline history Sweep Box: Opens a library of defined sweeps and french curves (personal sweeps can be created and added to collection) Text Tool: Creates font based outlines Close Object: Used to close curves and surfaces Drag Key Point: Used to drag a key point in 3D space Join Key Points: Used to join two touching key points Multi-Curve Segmentation: Used to break multiple (selected) curves at their given intersections Stretch Curve: Used to stretch a given curve by manipulating selected points (on the given curve) Curve Section Trim: Trims selected curves with overlapping curves, lines, and surface isoparms Rebuild Curve: Used to rebuild a new curve with different attributes than the original (like degree, number of CVs, etc.) Project Tangent: Opens an edit window that controls the alignment of a given curve into an adjacent surface (supports both tangency and curvature continuity) *The Key Point line tools are like traditional CAD tools in that they understand their basic dimensional information and 3D orientation, which can be edited in the Information Window. They also have a consistent “mid-point” key point that updates interactively, and can be used to manipulate the curve directly with the Key Point Drag tool. **Blend Curves are a set of specialized “smart” curves that are designed to automatically align with other curves and surfaces. They have historical aspect so that they continue to maintain their continuity with their associated geometry. The are set up to be 5th degree curves that align with curvature continuity by default... Break a Key Point: Used to break a key Point mid-point The Curve Shelf puts together all the creation and editing tools used to develop good curves. This shelf drills in much deeper that the curves included in the Concept Shelf. Remember not to get too hung up on the perfection of curves —they are but a means to an end: surface creation.

BLEND SHELF appendix | 13

Trash: Used to delete icons from the shelf Pick Blend Pt: Selects blend points New Blend Curve: **Creates a blend curve (5th degree) Edit Blend Pt: Opens blend point manipulator on selected blend points Blend Curve Planarize: Used to planarize blend curves Blend Interpolate: Changes type of geometry constraints (surface, world, or curve space) Blend Constrain Direction: Used to lock and unlock the flow direction of blend points Ball Corner: Creates blended corner surface between 3 intersecting fillets (tangent or curvature) Square: Creates surface blended between four bounding construction curves (positional, tangent, & curvature) Free form Blend: Creates a blended surface between two sets of surface edges (tangent or curvature) Blend Surface: Creates a surface that blends between two sets of boundaries Tube Offset: Creates a tube and/or COS parallel to a original (curve or COS) at a specified offset distance Hull Planarize: Used to flatten selected hulls into two dimensions **>Rail:

Bi-rail: Multi-rail:** Creates a surface by sweeping one or more generation curves along one or two rail curves **Blend Curves are a set of specialized “smart” curves that are designed to automatically align with other curves and surfaces. They have historical aspect so that they continue to maintain their continuity with their associated geometry. The are set up to be 5th degree curves that align with curvature continuity by default... Surface Fillet: Creates a fillet surface between two intersecting surfaces (tangent or curvature) Profile Blend: Creates a blended surface with defined generation curves (tangent or curvature) Blend Curve Degree: Changes the level of blend curve degree (1st, 2nd, 3rd, 5 th, 7th) Blend Curve Toolbox: **Opens Blend Curve toolbox Blend Pt Constraint: Changes level of continuity of selected blend points (G 1 -G 4 ) The Blend Shelf completely focuses on the activity of creating transitional or “blended” surfaces. It is dedicated to production of curvature continuous surfacing (class “A” surfacing). This activity begins with defining surface edges; then Blend Curves are set up to define transitional sections; last, surfacing is produced based on these “generation” curves and “rail” surface edges (typically utilizing the Bi-rail tool).

CONSTRUCTION SHELF appendix | 1

Trash: Used to delete icons from the shelf New Vector: Creates space vector Toggle Creation Plane: Toggles between the world space reference and the construction plane reference > ctrl 1 New Locator Pt: Creates space locator point Set Creation Plane: Used to set the active construction plane > ctrl 2 Toggle CP Display: Used to toggle the construction plane(s) display New Creation Plane: Creates a construction plane Pick/Move Locator: Used to select and move a locator Distance Measure: Creates a interactive linear distance measure Annotate Locator: Creates an 3D annotation from a point Angular Measure: Creates a interactive angle measurement Min Max Curve to Curve: Evaluates and display the minimum and maximum distance between two curves Min Max Surface to Surface: Evaluates and display the minimum and maximum distance between two surfaces Evaluate Part Line: Creates a COS on the selected surface based on the chosen pull direction Radial Measure: Creates a radius measurement at a given point along a curve or arc Min Max Curve to Surface: Evaluates and displays the minimum and maximum distance between a curve and a surface Delete All: Used to Delete all locator measurements Mass Properties: Computes various mass properties of solids Dynamic Sections: Creates a set of interactive section curves on a selected surface Set Inches: Changes units into inches Set mm: Changes units into mm Grid Spacing: Used to define the spacing between grid lines and sub- grid lines Set cm: Changes units into cm The Construction Shelf focuses on all aspects of measurement and world space manipulation. The first segment centers on construction planes, which allow for temporary shifting of world space definition to any user- defined orientation. The second group comprises all the measurement tools including: distance, angle, radius, min/max deviations, mass properties calculation, parting lines creation, and interactive cross-section evaluation. The third group enables quick setting of common units (inches, cm, and mm), as well as grid definition.

RENDER SHELF appendix | 1

Trash: Used to delete icons from the shelf Globals Window: Opens the globals window to configure rendering output options RayCaster: Executes RayCaster renderings outside of package Save SDL: Used to store rendering information as a Scene Description Language file (for command line rendering outside of package) **Direct Render

RayCaster:** Executes the RayCaster for the current window RayTracer: Executes RayTracer renderings outside of package Default Lighting: Creates a default lighting set up for a given scene Reset View: To reset a window to its default attributes 1:1 View Toggle: 1:1 View Calibrate: Creates a locked window view that is 1:1 scale PlayBlast: Opens an animated sequence of images for play back Camera Zoom: Changes the lens attributes of perspective camera (lower number, like 25, produces a telephoto effect- a higher number, like 70, produces a fish eye effect- 35-55 is normal) Camera Vector: Creates a line centered on the camera viewing vector Toggle Camera: Toggles the object view of the given camera (as seen in orthographic or other perspective views) Show Image: Opens a given image in a viewing window (like preview) Direct Render RayTracer: Executes the RayTracer for the current window New Camera: Creates a new camera The Render Shelf is designed to guide users through the rendering process. It walks through the basic steps: setting Render Globals, testing with Direct RayCasting and RayTracing, and outputting final shots to the RayCaster and RayTracer (as well as the output of SDL rendering files for external rendering). In support of these activities, there are also various camera controls and image viewing tools.

ANIMATE SHELF appendix | 1

Trash: Used to delete icons from the shelf Action Editor: Opens action editor for interaction with animation curves Time Slider: Opens the time slider for interaction with the time line **Set Key Frame (Smooth)

Prompt: Set Key Frame (Smooth) Current:** Creates a key frame on the time line for selected objects Sweep Surface: Creates a surface from an animated curve Set Motion: Creates several different kinds of automatically computed segments of animation Set Key Shape: Creates a shape-to-shape interpolation or metamorphosis between a series of curves or surfaces with identical topology Play Animation: Opens a playback window for a sequence of images Delete Animation: Used to delete animation from selected objects Playback Options: Opens a window to edit options for wireframe playback of animations Compress SBD: Compresses (visually) the selected node in the SBD Delete Static Actions: Deletes animation curves on channels without any animation action Animation Parameter Control: Opens a window to edit parameter options for animations Expand SBD: Expands (visually) the selected compressed node in the SBD Set Key Frame (Linear) Prompt: Set Key Frame (Linear) Current: Creates a key frame on the time line for selected objects The Animation Shelf focuses on the activities surrounding animation creation. This shelf starts with Key Framing various transformations of objects, lights, cameras, shaders, etc. as well as editing their resulting animation curves, and ends with playback and evaluation of the resulting animations.

appendix | 1

Brush Symmetry: and Toggle Symmetry: Enables bilateral and radial painting on active layer, as well as toggling the symmetry on and off Shape Fills: Used to fill geometry shapes with paint in four ways: Outline, Color, Mask, and Invisibility Text Tool: Creates text as paint fill Color Corrections: Adjust Brightness & Contrast, Saturation & Value, Color Balance, Color Replace for HSV and HSL Stitch: Texture brushes for stitching effects Cord: Texture brushes for a cord like effects Cross Hatching: Texture brushes for cross hatching effects Dimple: Texture brushes for a dimple effects Paint Swatches: Select color from a small gray scale

Add custom colors as part of the painting workflow... Warp: Used to perform curve based image warping on image layers Selection Tools: Used to select different aspects of selection: Magic Wand, Square selection, and Ellipse selection tools, plus Invert selection Image Cut, Copy, and Paste: Used to Cut, Copy or Paste selected imagery (must use selection tools before the Cut and Copy operation) Use the Transform Layer tool to position the newly pasted image Transform Selection: Used to transform the selection Clear Selection: Used to clear the selection area Toggle Selection: Turn the selection On and Off Sketch New Curve: Creates curves with gestural input; sketching curves with Wacom pen (to be used as a sketching guide) Sweeps: Creates guide lines to draw on top of (to be used as a sketching guide) Circle: Creates a circle (to be used as a sketching guide) Deform: Used to distort image layers with a 4 point corner control Bookmark: Opens the view bookmark editor Paint Window: Opens the painting specific window

CONTROL PANEL - PAINT

The Paint Panel is designed to support the Paint Shelf and its associated activities. This collection of tools covers several sub-groupings including Curve Guides, various Selection tools, Image Modification tools, a collection of Texture Brushes, and a color palette gray scale.