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DigCompEdu Framework: Enhancing Educators' Digital Competences, Schemi e mappe concettuali di Linguistica Inglese

The digcompedu framework aims to capture the digital competences required by educators in various educational contexts. It provides a reference frame for developers of digital competence models and proposes motivating role descriptors for proficiency levels. The framework covers six areas with a total of 22 competences, focusing on professional engagement, digital resources, teaching and learning, assessment, empowering learners, and facilitating learners' digital competence.

Tipologia: Schemi e mappe concettuali

2021/2022

Caricato il 16/03/2022

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As the teaching professions face rapidly changing
demands, educators require an increasingly broad
set of competences. In particular the ubiquity of
digital devices and the duty to help students
become digitally competent requires educators to
develop their own digital competence.
The DigCompEdu framework aims to capture these
educator-specific digital competences.
The framework is directed towards educators at all
levels of education, from early childhood to higher
and adult education, including general and
vocational training, special needs education, and
non-formal learning contexts. It aims to provide a
general reference frame for developers of Digital
Competence models, i.e. Member States, regional
governments, national and regional agencies,
educational organisations themselves, and public or
private professional training providers.
European Framework for the
Digital Competence of Educators (DigCompEdu)
To encourage take-up, it is proposed to refer to
proficiency levels using motivating role descriptors.
These can, however, be mapped onto the proficiency
levels used by the Common European Framework of
Reference for Languages (CEFR), ranging from A1
(Newcomer) to C2 (Pioneer). In general, the following
characterisations apply:
Newcomers (A1) have had very little contact with digital
tools and need guidance to expand their repertoire.
Explorers (A2) have started using digital tools without,
however, following a comprehensive or consistent
approach. Explorers need insight and inspiration to
expand their competences.#
Integrators (B1) use and experiment with digital tools for
a range of purposes, trying to understand which digital
strategies work best in which contexts.
Experts (B2) use a range of digital tools confidently,
creatively and critically to enhance their professional
activities. They continuously expand their repertoire of
practices.
Leaders (C1) rely on a broad repertoire of flexible,
comprehensive and effective digital strategies. They are
a source of inspiration for others.
Pioneers (C2) question the adequacy of contemporary
digital and pedagogical practices, of which they
themselves are experts. They lead innovation and are a
role model for younger teachers.
For more information, please contact:
https://ec.europa.eu/jrc/digcompedu
DigCompEdu considers six different competences
areas with a total of 22 competences.
Area 1 focuses on the professional environment;
Area 2 on sourcing, creating and sharing digital
resources;
Area 3 on managing and orchestrating the use of
digital tools in teaching and learning;
Area 4 on digital tools and strategies to enhance
assessment;
Area 5 on the use of digital tools to empower
learners;
Area 6 on facilitating learners' digital competence.
Areas 2 to 5 form the pedagogic core of the
framework. They detail the competences educators
need to possess to foster effective, inclusive and
innovative learning strategies, using digital tools.
Figure 1: Overview of the DigCompEdu framework
Assessing Educators' Digital Competence
Figure 3: Proficiency progression
Figure 2: Conceptual approach
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As the teaching professions face rapidly changing

demands, educators require an increasingly broad

set of competences. In particular the ubiquity of

digital devices and the duty to help students

become digitally competent requires educators to

develop their own digital competence.

The DigCompEdu framework aims to capture these

educator-specific digital competences.

The framework is directed towards educators at all

levels of education, from early childhood to higher

and adult education, including general and

vocational training, special needs education, and

non-formal learning contexts. It aims to provide a

general reference frame for developers of Digital

Competence models, i.e. Member States, regional

governments, national and regional agencies,

educational organisations themselves, and public or

private professional training providers.

European Framework for the

Digital Competence of Educators (DigCompEdu)

To encourage take-up, it is proposed to refer to proficiency levels using motivating role descriptors. These can, however, be mapped onto the proficiency levels used by the Common European Framework of Reference for Languages (CEFR), ranging from A (Newcomer) to C2 (Pioneer). In general, the following characterisations apply:

Newcomers (A1) have had very little contact with digital tools and need guidance to expand their repertoire.

Explorers (A2) have started using digital tools without, however, following a comprehensive or consistent approach. Explorers need insight and inspiration to expand their competences.#

Integrators (B1) use and experiment with digital tools for a range of purposes, trying to understand which digital strategies work best in which contexts.

Experts (B2) use a range of digital tools confidently, creatively and critically to enhance their professional activities. They continuously expand their repertoire of practices.

Leaders (C1) rely on a broad repertoire of flexible, comprehensive and effective digital strategies. They are a source of inspiration for others.

Pioneers (C2) question the adequacy of contemporary digital and pedagogical practices, of which they themselves are experts. They lead innovation and are a role model for younger teachers.

For more information, please contact: [email protected] https://ec.europa.eu/jrc/digcompedu

DigCompEdu considers six different competences

areas with a total of 22 competences.

Area 1 focuses on the professional environment;

Area 2 on sourcing, creating and sharing digital

resources;

Area 3 on managing and orchestrating the use of

digital tools in teaching and learning;

Area 4 on digital tools and strategies to enhance

assessment;

Area 5 on the use of digital tools to empower

learners;

Area 6 on facilitating learners' digital competence.

Areas 2 to 5 form the pedagogic core of the

framework. They detail the competences educators

need to possess to foster effective, inclusive and

innovative learning strategies, using digital tools.

Figure 1: Overview of the DigCompEdu framework

Assessing Educators' Digital Competence

Figure 3: Proficiency progression

Figure 2: Conceptual approach

Synthesis of the DigCompEdu Framework

Figure 4: Synthesis of the DigCompEdu competence descriptors

1. Professional engagement 2. Digital Resources 3. Teaching and Learning 4. Assessment 5. Empowering Learners 6. Facilitating Learners' Digital Competence

1.2 Organisational communication To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.

1.2 Professional collaboration To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experiences and collaboratively innovating pedagogic practices.

1.3 Reflective practice To individually and collectively reflect on, critically assess and actively develop one's own digital pedagogical practice and that of one's educational community.

1.4 Digital Continuous Professional Development (CPD) To use digital sources and resources for continuous professional development.

2.1 Selecting digital resources To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.

2.2 Creating and modifying digital resources To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co- create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.

2.3 Managing, protecting and sharing digital resources To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

3.1 Teaching To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.

3.2 Guidance To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.

3.3 Collaborative learning To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation.

3.4 Self-regulated learning To use digital technologies to support self-regulated learning processes, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions.

4.1 Assessment strategies To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.

4.2 Analysing evidence To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.

4.3 Feedback and planning To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

5.1 Accessibility and inclusion To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners' (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.

5.2 Differentiation and personalisation To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.

5.3 Actively engaging learners To use digital technologies to foster learners' active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners' transversal skills, deep thinking and creative expression. To open up learning to new, real- world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners' active involvement in complex subject matters.

6.1 Information and media literacy To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.

6.2 Digital communication & collaboration To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.

6.3 Digital content creation To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

6.4. Responsible use To take measures to ensure learners' physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.

6.5 Digital problem solving To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.